larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
59 lines (58 loc) • 1.44 kB
TypeScript
import ScaleModel from './utils/scale_mode';
export default class Config {
static BuildType: 'local' | 'public';
static LocalHomepagePath: string;
/**
*/
static VersionMarjor: number;
static VersionMinorr: number;
static VersionRevise: number;
static VersionBuild: number;
/**
* webrtc 断开连接重试次数
*/
static RetryTime: number;
/**
* design width/height
* TODO reset with 0. check with render server.
*/
static OriginW: number;
static OriginH: number;
/**
* 默认码率从应用服务器接收码率
*/
static CodeRate: number;
static AudioCodeRate: number;
static FrameRate: number;
/**
* default scale mode. 以应用原始尺寸的缩放
*/
static ScaleMode: ScaleModel;
/**
* default net work.
*/
static Network: 'local' | 'public';
/**
* 鼠标模式
* 0 == 相对
* 1 == 绝对
*/
static MouseMode: number;
/**
* replace server ip for aws
*/
static ForceIceAddr: boolean;
/**
* 禁用 VPX
*/
static DisableVPX: boolean;
/**
* 是否启用相对鼠标移动虚拟摇杆
*/
static RelativeMouseMove: boolean;
/**
* 虚拟摇杆精度
*/
static VirtualRackerScale: number;
static ErrChromeAndroidVersion: string[];
}