larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
38 lines (37 loc) • 918 B
TypeScript
import { EventBase, LocalEvent } from '../event/event_base';
export declare enum WAITQUEUE_EVENT_TYPE {
OPEN = 0,
CLOSE = 1,
ERROR = 2,
TRY = 3,
STAUTS = 4
}
export interface WaitQueueEvent extends LocalEvent<WAITQUEUE_EVENT_TYPE> {
waitCount?: number;
}
export interface WaitQueueConfig {
serverAddress: string;
proxyBasePath?: string;
appliId: string;
groupId?: string;
targetServerIp?: string;
}
export default class WaitQueue extends EventBase<WAITQUEUE_EVENT_TYPE, WaitQueueEvent> {
private get wsServer();
private config;
private connection;
private keepAliveTimeout;
private queueId;
isOpen(): boolean;
constructor(config: WaitQueueConfig);
/**
*
*/
connect(): Promise<this>;
/**
*
*/
close(): Promise<void>;
private startKeepAlive;
private stopKeepAlive;
}