larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
24 lines (23 loc) • 1.18 kB
TypeScript
import 'core-js/stable/symbol';
import { LarkSR, LarkEventType, LarkSRClientEvent, AppliParams, LoadAppliParamsFromUrl, AppliParamsUtils, LoadAppliParamsStartAppInfo, EventBase, API, Operation, Capabilities, ScaleMode, CloudLark, FullScreen, LockPointer, ILarkSRConfig, PlayerModeType, UserType, LarkSREvent, GESTURE_TYPE } from "./larksr";
declare const _default: {
LarkSR: typeof LarkSR;
API: typeof API;
AppliParams: typeof AppliParams;
LoadAppliParamsFromUrl: typeof LoadAppliParamsFromUrl;
AppliParamsUtils: typeof AppliParamsUtils;
LoadAppliParamsStartAppInfo: typeof LoadAppliParamsStartAppInfo;
EventBase: typeof EventBase;
ScaleMode: typeof ScaleMode;
Capabilities: typeof Capabilities;
CloudLark: typeof CloudLark;
FullScreen: typeof FullScreen;
LockPointer: typeof LockPointer;
Operation: typeof Operation;
LarkSRClientEvent: typeof LarkSRClientEvent;
LarkEventType: typeof LarkEventType;
GESTURE_TYPE: typeof GESTURE_TYPE;
KEYMAP: import("./operation/keymap").VritualKeyMapOptions;
};
export default _default;
export { ILarkSRConfig, PlayerModeType, UserType, LarkSREvent, };