lance-gg
Version:
A Node.js based real-time multiplayer game server
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text/typescript
import { GameEngine, InputDesc, PreStepDesc } from "../GameEngine.js";
import { GameWorld } from "../GameWorld.js";
import { CannonPhysicsEngine } from "../physics/CannonPhysicsEngine.js";
import { P2PhysicsEngine } from "../physics/P2PhysicsEngine.js";
import { BruteForceCollisionDetectionOptions } from "../physics/SimplePhysics/BruteForceCollisionDetection.js";
import { HSHGCollisionDetectionOptions } from "../physics/SimplePhysics/HSHGCollisionDetection.js";
import { SimplePhysicsEngine, SimplePhysicsEngineOptions } from "../physics/SimplePhysicsEngine.js";
import BaseTypes from "../serialize/BaseTypes.js";
import DynamicObject from "../serialize/DynamicObject.js";
import { GameObject } from "../serialize/GameObject.js";
import { PhysicalObject2D } from "../serialize/PhysicalObject2D.js";
import { PhysicalObject3D } from "../serialize/PhysicalObject3D.js";
import Quaternion from "../serialize/Quaternion.js";
import Serializer from "../serialize/Serializer.js";
import { ThreeVector } from "../serialize/ThreeVector.js";
import { TwoVector } from "../serialize/TwoVector.js";
import Lib from '../lib/lib.js';
import { ClientEngine, ClientEngineOptions } from "../ClientEngine.js";
import { KeyboardControls } from "../controls/KeyboardControls.js";
import Renderer from "../render/Renderer.js";
import AFrameRenderer from "../render/AFrameRenderer.js";
import { SyncStrategy, SyncStrategyOptions } from "../syncStrategies/SyncStrategy.js";
import { ExtrapolateStrategy, ExtrapolateSyncStrategyOptions } from "../syncStrategies/ExtrapolateStrategy.js";
import { FrameSyncStrategy } from "../syncStrategies/FrameSyncStrategy.js";
export {
GameEngine,
GameWorld,
InputDesc,
PreStepDesc,
Serializer,
P2PhysicsEngine,
BruteForceCollisionDetectionOptions,
HSHGCollisionDetectionOptions,
SimplePhysicsEngine, SimplePhysicsEngineOptions,
CannonPhysicsEngine,
BaseTypes,
TwoVector,
ThreeVector,
Quaternion,
GameObject,
DynamicObject,
PhysicalObject2D,
PhysicalObject3D,
Lib,
ClientEngineOptions,
ClientEngine,
KeyboardControls,
Renderer,
AFrameRenderer,
SyncStrategy, SyncStrategyOptions,
ExtrapolateStrategy, ExtrapolateSyncStrategyOptions,
FrameSyncStrategy
};