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lance-gg

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A Node.js based real-time multiplayer game server

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import { GameEngine, InputDesc, PreStepDesc } from "../GameEngine.js"; import { GameWorld } from "../GameWorld.js"; import { CannonPhysicsEngine } from "../physics/CannonPhysicsEngine.js"; import { P2PhysicsEngine } from "../physics/P2PhysicsEngine.js"; import { BruteForceCollisionDetectionOptions } from "../physics/SimplePhysics/BruteForceCollisionDetection.js"; import { HSHGCollisionDetectionOptions } from "../physics/SimplePhysics/HSHGCollisionDetection.js"; import { SimplePhysicsEngine, SimplePhysicsEngineOptions } from "../physics/SimplePhysicsEngine.js"; import BaseTypes from "../serialize/BaseTypes.js"; import DynamicObject from "../serialize/DynamicObject.js"; import { GameObject } from "../serialize/GameObject.js"; import { PhysicalObject2D } from "../serialize/PhysicalObject2D.js"; import { PhysicalObject3D } from "../serialize/PhysicalObject3D.js"; import Quaternion from "../serialize/Quaternion.js"; import Serializer from "../serialize/Serializer.js"; import { ThreeVector } from "../serialize/ThreeVector.js"; import { TwoVector } from "../serialize/TwoVector.js"; import Lib from '../lib/lib.js'; import { ClientEngine, ClientEngineOptions } from "../ClientEngine.js"; import { KeyboardControls } from "../controls/KeyboardControls.js"; import Renderer from "../render/Renderer.js"; import AFrameRenderer from "../render/AFrameRenderer.js"; import { SyncStrategy, SyncStrategyOptions } from "../syncStrategies/SyncStrategy.js"; import { ExtrapolateStrategy, ExtrapolateSyncStrategyOptions } from "../syncStrategies/ExtrapolateStrategy.js"; import { FrameSyncStrategy } from "../syncStrategies/FrameSyncStrategy.js"; export { GameEngine, GameWorld, InputDesc, PreStepDesc, Serializer, P2PhysicsEngine, BruteForceCollisionDetectionOptions, HSHGCollisionDetectionOptions, SimplePhysicsEngine, SimplePhysicsEngineOptions, CannonPhysicsEngine, BaseTypes, TwoVector, ThreeVector, Quaternion, GameObject, DynamicObject, PhysicalObject2D, PhysicalObject3D, Lib, ClientEngineOptions, ClientEngine, KeyboardControls, Renderer, AFrameRenderer, SyncStrategy, SyncStrategyOptions, ExtrapolateStrategy, ExtrapolateSyncStrategyOptions, FrameSyncStrategy };