lamina
Version:
🍰 An extensable, layer based shader material for ThreeJS.
33 lines (32 loc) • 1.65 kB
TypeScript
import Abstract from './core/Abstract';
import Depth from './core/Depth';
import Color from './core/Color';
import Noise from './core/Noise';
import Fresnel from './core/Fresnel';
import Gradient from './core/Gradient';
import Matcap from './core/Matcap';
import Texture from './core/Texture';
import Displace from './core/Displace';
import Normal from './core/Normal';
import { LayerMaterialParameters, SerializedLayer, ShadingType } from './types';
import { ColorRepresentation, MeshBasicMaterialParameters, MeshLambertMaterialParameters, MeshPhongMaterialParameters, MeshPhysicalMaterialParameters, MeshStandardMaterialParameters, MeshToonMaterialParameters } from 'three';
import CustomShaderMaterial from 'three-custom-shader-material/vanilla';
declare type AllMaterialParams = MeshPhongMaterialParameters | MeshPhysicalMaterialParameters | MeshToonMaterialParameters | MeshBasicMaterialParameters | MeshLambertMaterialParameters | MeshStandardMaterialParameters;
declare class LayerMaterial extends CustomShaderMaterial {
name: string;
layers: Abstract[];
lighting: ShadingType;
constructor({ color, alpha, lighting, layers, name, ...props }?: LayerMaterialParameters & AllMaterialParams);
genShaders(): {
uniforms: any;
vertexShader: string;
fragmentShader: string;
};
refresh(): void;
serialize(): SerializedLayer;
set color(v: ColorRepresentation);
get color(): ColorRepresentation;
set alpha(v: number);
get alpha(): number;
}
export { LayerMaterial, Abstract, Depth, Color, Noise, Fresnel, Gradient, Matcap, Texture, Displace, Normal };