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lamejs

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Pure JavaScript MP3 Encoder

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var common = require('./common.js'); var System = common.System; var VbrMode = common.VbrMode; var Float = common.Float; var ShortBlock = common.ShortBlock; var Util = common.Util; var Arrays = common.Arrays; var new_array_n = common.new_array_n; var new_byte = common.new_byte; var new_double = common.new_double; var new_float = common.new_float; var new_float_n = common.new_float_n; var new_int = common.new_int; var new_int_n = common.new_int_n; var assert = common.assert; var Encoder = require('./Encoder.js'); function FFT() { var window = new_float(Encoder.BLKSIZE); var window_s = new_float(Encoder.BLKSIZE_s / 2); var costab = [ 9.238795325112867e-01, 3.826834323650898e-01, 9.951847266721969e-01, 9.801714032956060e-02, 9.996988186962042e-01, 2.454122852291229e-02, 9.999811752826011e-01, 6.135884649154475e-03 ]; function fht(fz, fzPos, n) { var tri = 0; var k4; var fi; var gi; n <<= 1; /* to get BLKSIZE, because of 3DNow! ASM routine */ var fn = fzPos + n; k4 = 4; do { var s1, c1; var i, k1, k2, k3, kx; kx = k4 >> 1; k1 = k4; k2 = k4 << 1; k3 = k2 + k1; k4 = k2 << 1; fi = fzPos; gi = fi + kx; do { var f0, f1, f2, f3; f1 = fz[fi + 0] - fz[fi + k1]; f0 = fz[fi + 0] + fz[fi + k1]; f3 = fz[fi + k2] - fz[fi + k3]; f2 = fz[fi + k2] + fz[fi + k3]; fz[fi + k2] = f0 - f2; fz[fi + 0] = f0 + f2; fz[fi + k3] = f1 - f3; fz[fi + k1] = f1 + f3; f1 = fz[gi + 0] - fz[gi + k1]; f0 = fz[gi + 0] + fz[gi + k1]; f3 = (Util.SQRT2 * fz[gi + k3]); f2 = (Util.SQRT2 * fz[gi + k2]); fz[gi + k2] = f0 - f2; fz[gi + 0] = f0 + f2; fz[gi + k3] = f1 - f3; fz[gi + k1] = f1 + f3; gi += k4; fi += k4; } while (fi < fn); c1 = costab[tri + 0]; s1 = costab[tri + 1]; for (i = 1; i < kx; i++) { var c2, s2; c2 = 1 - (2 * s1) * s1; s2 = (2 * s1) * c1; fi = fzPos + i; gi = fzPos + k1 - i; do { var a, b, g0, f0, f1, g1, f2, g2, f3, g3; b = s2 * fz[fi + k1] - c2 * fz[gi + k1]; a = c2 * fz[fi + k1] + s2 * fz[gi + k1]; f1 = fz[fi + 0] - a; f0 = fz[fi + 0] + a; g1 = fz[gi + 0] - b; g0 = fz[gi + 0] + b; b = s2 * fz[fi + k3] - c2 * fz[gi + k3]; a = c2 * fz[fi + k3] + s2 * fz[gi + k3]; f3 = fz[fi + k2] - a; f2 = fz[fi + k2] + a; g3 = fz[gi + k2] - b; g2 = fz[gi + k2] + b; b = s1 * f2 - c1 * g3; a = c1 * f2 + s1 * g3; fz[fi + k2] = f0 - a; fz[fi + 0] = f0 + a; fz[gi + k3] = g1 - b; fz[gi + k1] = g1 + b; b = c1 * g2 - s1 * f3; a = s1 * g2 + c1 * f3; fz[gi + k2] = g0 - a; fz[gi + 0] = g0 + a; fz[fi + k3] = f1 - b; fz[fi + k1] = f1 + b; gi += k4; fi += k4; } while (fi < fn); c2 = c1; c1 = c2 * costab[tri + 0] - s1 * costab[tri + 1]; s1 = c2 * costab[tri + 1] + s1 * costab[tri + 0]; } tri += 2; } while (k4 < n); } var rv_tbl = [0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4, 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc, 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2, 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa, 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6, 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe]; this.fft_short = function (gfc, x_real, chn, buffer, bufPos) { for (var b = 0; b < 3; b++) { var x = Encoder.BLKSIZE_s / 2; var k = 0xffff & ((576 / 3) * (b + 1)); var j = Encoder.BLKSIZE_s / 8 - 1; do { var f0, f1, f2, f3, w; var i = rv_tbl[j << 2] & 0xff; f0 = window_s[i] * buffer[chn][bufPos + i + k]; w = window_s[0x7f - i] * buffer[chn][bufPos + i + k + 0x80]; f1 = f0 - w; f0 = f0 + w; f2 = window_s[i + 0x40] * buffer[chn][bufPos + i + k + 0x40]; w = window_s[0x3f - i] * buffer[chn][bufPos + i + k + 0xc0]; f3 = f2 - w; f2 = f2 + w; x -= 4; x_real[b][x + 0] = f0 + f2; x_real[b][x + 2] = f0 - f2; x_real[b][x + 1] = f1 + f3; x_real[b][x + 3] = f1 - f3; f0 = window_s[i + 0x01] * buffer[chn][bufPos + i + k + 0x01]; w = window_s[0x7e - i] * buffer[chn][bufPos + i + k + 0x81]; f1 = f0 - w; f0 = f0 + w; f2 = window_s[i + 0x41] * buffer[chn][bufPos + i + k + 0x41]; w = window_s[0x3e - i] * buffer[chn][bufPos + i + k + 0xc1]; f3 = f2 - w; f2 = f2 + w; x_real[b][x + Encoder.BLKSIZE_s / 2 + 0] = f0 + f2; x_real[b][x + Encoder.BLKSIZE_s / 2 + 2] = f0 - f2; x_real[b][x + Encoder.BLKSIZE_s / 2 + 1] = f1 + f3; x_real[b][x + Encoder.BLKSIZE_s / 2 + 3] = f1 - f3; } while (--j >= 0); fht(x_real[b], x, Encoder.BLKSIZE_s / 2); /* BLKSIZE_s/2 because of 3DNow! ASM routine */ /* BLKSIZE/2 because of 3DNow! ASM routine */ } } this.fft_long = function (gfc, y, chn, buffer, bufPos) { var jj = Encoder.BLKSIZE / 8 - 1; var x = Encoder.BLKSIZE / 2; do { var f0, f1, f2, f3, w; var i = rv_tbl[jj] & 0xff; f0 = window[i] * buffer[chn][bufPos + i]; w = window[i + 0x200] * buffer[chn][bufPos + i + 0x200]; f1 = f0 - w; f0 = f0 + w; f2 = window[i + 0x100] * buffer[chn][bufPos + i + 0x100]; w = window[i + 0x300] * buffer[chn][bufPos + i + 0x300]; f3 = f2 - w; f2 = f2 + w; x -= 4; y[x + 0] = f0 + f2; y[x + 2] = f0 - f2; y[x + 1] = f1 + f3; y[x + 3] = f1 - f3; f0 = window[i + 0x001] * buffer[chn][bufPos + i + 0x001]; w = window[i + 0x201] * buffer[chn][bufPos + i + 0x201]; f1 = f0 - w; f0 = f0 + w; f2 = window[i + 0x101] * buffer[chn][bufPos + i + 0x101]; w = window[i + 0x301] * buffer[chn][bufPos + i + 0x301]; f3 = f2 - w; f2 = f2 + w; y[x + Encoder.BLKSIZE / 2 + 0] = f0 + f2; y[x + Encoder.BLKSIZE / 2 + 2] = f0 - f2; y[x + Encoder.BLKSIZE / 2 + 1] = f1 + f3; y[x + Encoder.BLKSIZE / 2 + 3] = f1 - f3; } while (--jj >= 0); fht(y, x, Encoder.BLKSIZE / 2); /* BLKSIZE/2 because of 3DNow! ASM routine */ } this.init_fft = function (gfc) { /* The type of window used here will make no real difference, but */ /* * in the interest of merging nspsytune stuff - switch to blackman * window */ for (var i = 0; i < Encoder.BLKSIZE; i++) /* blackman window */ window[i] = (0.42 - 0.5 * Math.cos(2 * Math.PI * (i + .5) / Encoder.BLKSIZE) + 0.08 * Math.cos(4 * Math.PI * (i + .5) / Encoder.BLKSIZE)); for (var i = 0; i < Encoder.BLKSIZE_s / 2; i++) window_s[i] = (0.5 * (1.0 - Math.cos(2.0 * Math.PI * (i + 0.5) / Encoder.BLKSIZE_s))); } } module.exports = FFT;