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labyrinth-game-logic

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A libary that implements the boardgame labyrinth and exposes the functionality to create and interact with games

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import { RandomNumberGenerator } from "./RandomNumberGenerator"; test("sameSeedSameNumbers", () => { const generator1 = new RandomNumberGenerator("Hello world"); const generator2 = new RandomNumberGenerator("Hello world"); for (let i = 0; i < 100; i++) { expect(generator1.rand()).toBe(generator2.rand()); } }); test("differentSeedDifferentNumbers", () => { const generator1 = new RandomNumberGenerator("Hello"); const generator2 = new RandomNumberGenerator("World"); for (let i = 0; i < 100; i++) { expect(generator1.rand() != generator2.rand()).toBeTruthy(); } }); test("averageRandom", () => { const generator = new RandomNumberGenerator("Average"); const n = 1000; let average = 0; for (let i = 0; i < n; i++) { const number = generator.rand(); average += number / n; } expect(Math.abs(average - 0.5) < 0.1).toBeTruthy(); });