labyrinth-game-logic
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A libary that implements the boardgame labyrinth and exposes the functionality to create and interact with games
55 lines (50 loc) • 1.57 kB
text/typescript
export class RandomNumberGenerator {
public readonly seed: string;
private a: number;
private b: number;
private c: number;
private d: number;
private generator: () => number;
public constructor(seed: string) {
this.seed = seed;
[this.a, this.b, this.c, this.d] = this.cyrb128(seed);
this.generator = this.sfc32(this.a, this.b, this.c, this.d);
}
public rand(): number {
return this.generator();
}
private cyrb128(str: string) {
let h1 = 1779033703,
h2 = 3144134277,
h3 = 1013904242,
h4 = 2773480762;
for (let i = 0; i < str.length; i++) {
const k = str.charCodeAt(i);
h1 = h2 ^ Math.imul(h1 ^ k, 597399067);
h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);
h3 = h4 ^ Math.imul(h3 ^ k, 951274213);
h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);
}
h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);
h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);
h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);
h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);
(h1 ^= h2 ^ h3 ^ h4), (h2 ^= h1), (h3 ^= h1), (h4 ^= h1);
return [h1 >>> 0, h2 >>> 0, h3 >>> 0, h4 >>> 0];
}
private sfc32(a: number, b: number, c: number, d: number) {
return function () {
a |= 0;
b |= 0;
c |= 0;
d |= 0;
let t = (((a + b) | 0) + d) | 0;
d = (d + 1) | 0;
a = b ^ (b >>> 9);
b = (c + (c << 3)) | 0;
c = (c << 21) | (c >>> 11);
c = (c + t) | 0;
return (t >>> 0) / 4294967296;
};
}
}