labyrinth-game-logic
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A libary that implements the boardgame labyrinth and exposes the functionality to create and interact with games
51 lines (43 loc) • 1.03 kB
text/typescript
/**
* @author Timo lehnertz
*/
import { Vec2 } from "./Vec2";
export enum Heading {
NORTH,
EAST,
SOUTH,
WEST,
}
export class HeadingHelper {
public readonly heading: Heading;
public constructor(heading: Heading) {
this.heading = heading;
}
public static getAllHeadings(): Heading[] {
return [Heading.NORTH, Heading.EAST, Heading.SOUTH, Heading.WEST];
}
public get inverted(): Heading {
switch (this.heading) {
case Heading.NORTH:
return Heading.SOUTH;
case Heading.EAST:
return Heading.WEST;
case Heading.SOUTH:
return Heading.NORTH;
case Heading.WEST:
return Heading.EAST;
}
}
public get vec2(): Vec2 {
switch (this.heading) {
case Heading.NORTH:
return new Vec2(0, -1);
case Heading.EAST:
return new Vec2(1, 0);
case Heading.SOUTH:
return new Vec2(0, 1);
case Heading.WEST:
return new Vec2(-1, 0);
}
}
}