la-cosa-nostra
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A Mafia bot designed to run in Discord - beware the traitors and the lies!
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{
"NS": {"term": "Not Suspicious",
"description": "Used to describe a player which is investigated as likely not being anti-Town.",
"example": "A is NS. The sheriff saw them last night."},
"Sus": {"term": "Suspicious",
"description": "Used to describe someone as potentially being anti-Town."},
"Maf": {"term": "Mafia",
"description": "Contraction for Mafia."},
"MYLO": {"term": "Mislynch And You Lose",
"description": "Situation in which lynching a member of the Town (mislynching) would result in a Town loss."},
"Mislynch": {"description": "Used to describe the lynching of a member of the Town."},
"Wagon": {"term": "Bandwagon",
"description": "Regarding the movement for the lynch of an individual, especially when it becomes popular.",
"example": "A is getting wagoned because he failed to provide a will and the investigator wants him dead."},
"Mafia Wagon": {"description": "When members of the Mafia bandwagon a member of the Town."},
"Townie": {"description": "Refers to a member of the Town."},
"Bus": {"term": "Short for \"Throw under the bus\" (American idiom)",
"description": "When a team member \"betrays\" a member of their own faction to keep their own faction safe.",
"example": "A and B are both Mafia. B votes A during the day to make himself less suspicious the next day. This is an act of bussing. Bussing is NOT necessarily gamethrowing."},
"Gamethrow": {"description": "When a player deliberately sabotages their own factions' chances of winning. This is against the rules."},
"Safe": {"description": "Someone who is confirmed pro-Town."},
"Unsafe": {"description": "Someone who is not confirmed to be pro-Town."},
"Anti-Town": {"description": "A player whose win condition is fulfilled partially or completely if Town loses."},
"Backread": {"description": "The act of reading older chat from the same game."},
"Claim": {"description": "A claim is when someone reveals their role publicly."},
"Fakeclaim": {"description": "A fakeclaim is when someone claims a role other than the role they have."},
"Lead": {"description": "Information allowing for the potential action on one person.",
"example": "A: I have a lead, I watched B last night and saw C visiting B. B died last night, so C has to have attacked him."},
"CC": {"term": "Counterclaim",
"description": "Refers to a person claiming a role, then another person claiming the same role."},
"Counterclaim": {"description": "Refers to a person claiming a role, then another person claiming the same role, and one of them is fakeclaiming."},
"Scum": {"description": "Used to refer to a player being anti-Town."},
"Hammer": {"description": "The act of putting one last vote on a person to reach a majority, causing said person to be lynched."},
"LYLO": {"term": "Lynch or Lose",
"description": "Usually refers to a situation when Town has a majority of 1 over anti-Town. Abstaining for that day will lead to a Town loss. These situations are usually also MYLO (Mislynch and You Lose)."},
"Modkill": {"description": "Refers to when a user is killed by a host and removed from the game, usually due to a violation of game rules."},
"Abstain": {"description": "Refers to not lynching a player for that day, usually due to a lack of information."},
"NL": {"term": "No-lynch",
"description": "Refers to not lynching a player for that day, usually due to a lack of information."},
"Pro-town": {"description": "Used to describe one who's actions are beneficial to that of Town."},
"Rolecall": {"description": "The act of everyone revealing their roles. Usually to narrow down a list of suspects who are anti-Town. (Same as \"massclaim\")"},
"Softclaim": {"description": "Refers to a player indirectly claiming their role subtly, usually done so as not to attract the attention of roles which could harm the claimer."},
"Prot": {"term": "Protect"},
"Hardclaim": {"description": "Refers to a player directly claiming their role."},
"Inno": {"term": "Innocent",
"description": "Refers to a player which is not anti-Town."},
"Scumhunting": {"description": "The act of reviewing previous posts' from a player in order to identify which players are most likely anti-Town."},
"Proven": {"description": "Used to describe someone with a role which is confirmed."},
"Flip": {"term": "Cardflip",
"description": "Used to refer to the results of a role reveal after the player is dead."},
"Nx": {"term": "Night x"},
"Dx": {"term": "Day x"},
"Nokill": {"description": "Refers to when a faction decides not to use their kill for a night."},
"PL": {"term": "Policy Lynch",
"description": "Refers to the lynching of a pro-Town because of bad play. Highly controversial matter of debate."},
"AtE": {"term": "Appeal to Emotion"},
"PR": {"term": "Power Role",
"description": "Refers to a role that can skew the outcome of the game significantly through their ability. Can be on any alignment."},
"Rando": {"term": "Random"},
"BoP": {"term": "Burden of Proficiency",
"description": "Refers to the logical fallacy based on the assumption that renowed players are likely to find anti-Town."},
"Alignment": {"description": "Refers to a players' faction. An alignment is usually Town, Mafia, neutral, or Cult."},
"Read": {"description": "Refers to the constructed profile of a said person, often to identify if they are anti-Town."},
"VfR": {"term": "Vote for Role",
"description": "Refers to when living players vote to lynch a player in an attempt to get role information from them."},
"FtC": {"term": "Follow the Cop",
"description": "A strategy in games where players follow the direction given by a cop, and a doctor protects the cop at night, and lynch the cop if the previous lynch was bad. This forces the Mafia to find out who the Doctor is and attack them."},
"Massclaim": {"description": "The act of everyone revealing their roles. Usually to narrow down a list of suspects who are anti-Town. (Same as \"rolecall\")"},
"Alibi": {"description": "A claim in which to prove that a player could not possibly be anti-Town or performed an action."},
"NP": {"term": "Night phase"},
"DP": {"term": "Day phase"},
"Backpedaling": {"description": "When a player goes back on something said previously; also refers to when a player suddenly stops scumhunting."},
"Blitz": {"description": "A rapid vote, usually a hammer, typically employed by anti-Town in MYLO/LYLO situations to end the game in their favour."},
"Lurk": {"description": "To actively view the game, however to rarely contribute or post in it."},
"WIFOM": {"term": "Wine in front of me",
"description": "Refers to circular reasoning in which it is impossible to determine the truth using the already available information."},
"Metagaming": {"description": "Using external factors which transcend the game usually to one's advantage. May or may not be allowed to certain extents depending on the game rules."},
"RVS": {"term": "Random Voting State",
"description": "Refers to when players attempt to lynch to gain information at the beginning of the game, usually basing off reactions and reads only."},
"Sheep": {"description": "Refers to individuals following other players without contributing much and without rational basis."},
"Tunnel": {"description": "The act of focusing all of one's attention on a player even if logic dictates otherwise."},
"FoS": {"term": "Finger of Suspicion",
"description": "Used when a player notices suspicious behaviour from another player."},
"Perjury": {"description": "Refers to when a member of the Town lies to advance discussion, usually with the thought of helping the Town."},
"MPD": {"term": "Mass Panic Debate",
"description": "Used to refer to continous debate between players on multiple perspectives at the same time, usually going on for hours."},
"OMGUS": {"term": "Oh My God, You Suck (for voting for me)",
"description": "Shorthand for a player voting another player because the latter voted them."},
"RID": {"term": "Role IDentifier",
"description": "An attribute of an action that involves guessing the target's role name for it to succeed.",
"example": "A RID kill that involves guessing 60% of the target's role name correctly before execution."},
"Ascetic": {"description": "A role modifier in which the holder cannot be targeted by a specific range of actions, or any action at all."}
}