~~ ~~ **{!game_chronos}** ~~ ~~
*({!utc_formatted})*
It is now {!cycle}. There {+is|alive} __{!alive}__ player{+s|alive} alive.
**A summary of __{!game_chronos_last}__'s events:**
{;summary}
`{!game_chronos_next} will begin on {!next_utc_formatted}.`
{@alive}