la-cosa-nostra
Version:
A Mafia bot designed to run in Discord - beware the traitors and the lies!
73 lines (50 loc) • 1.97 kB
JavaScript
var lcn = require("../../../../../source/lcn.js");
// Register heal
var rs = lcn.rolesystem;
var auxils = lcn.auxils;
module.exports = function (game, message, params) {
var actions = game.actions;
var config = game.config;
// Run checks, etc
if (params[0] === undefined) {
message.channel.send(":x: Wrong syntax! Please use `" + config["command-prefix"] + "visit <alphabet/username/nobody>` instead!");
return null;
};
var to = game.getPlayerMatch(params[0]);
var from = game.getPlayerById(message.author.id);
actions.delete(x => x.from === from.identifier && (x.identifier === "compulsive_visitor/visit" || x.identifier === "compulsive_visitor/random_visit"));
if (to.score < 0.7 || params[0].toLowerCase() === "nobody") {
message.channel.send(":house_with_garden: You have decided not to visit anyone. A random player will be chosen and visited.");
game.addAction("compulsive_visitor/random_visit", ["cycle"], {
name: "Compulsive-Visitor-random-visit",
expiry: 1,
from: message.author.id,
to: message.author.id,
priority: -1
});
return null;
};
to = to.player;
if (to.id === message.author.id) {
message.channel.send(":x: You cannot visit yourself!" + rs.misc.sarcasm(true));
return null;
};
if (!to.isAlive()) {
message.channel.send(":x: You cannot visit a dead player!" + rs.misc.sarcasm(true));
return null;
};
game.addAction("compulsive_visitor/visit", ["cycle"], {
name: "Compulsive-Visitor-visit",
expiry: 1,
from: message.author.id,
to: to.id
});
var mention = to.getDisplayName();
message.channel.send(":house_with_garden: You have decided to visit **" + mention + "** tonight.");
};
module.exports.ALLOW_NONSPECIFIC = false;
module.exports.PRIVATE_ONLY = true;
module.exports.DEAD_CANNOT_USE = true;
module.exports.ALIVE_CANNOT_USE = false;
module.exports.DISALLOW_DAY = true;
module.exports.DISALLOW_NIGHT = false;