la-cosa-nostra
Version:
A Mafia bot designed to run in Discord - beware the traitors and the lies!
60 lines (39 loc) • 1.61 kB
JavaScript
var lcn = require("../../../../../source/lcn.js");
var rs = lcn.rolesystem;
module.exports = function (actionable, game, params) {
game.execute("visit", {visitor: actionable.from,
target: actionable.to,
priority: actionable.priority,
reason: "Gunsmith-investigation"});
var from = game.getPlayerByIdentifier(actionable.from);
var target = game.getPlayerByIdentifier(actionable.to);
// Check roles
var immunity = target.getStat("detection-immunity", Math.max);
// Not immune
if (immunity >= 1 || rs.knight_errant.investigationImmunity(target)) {
game.addMessage(from, ":mag: You got the result of __False__.");
} else {
switch (true) {
case (target.role_identifier === "cop"):
game.addMessage(from, ":mag: You got the result of __True__.");
break;
case (target.role_identifier === "gunsmith"):
game.addMessage(from, ":mag: You got the result of __True__.");
break;
case (target.role_identifier === "jailkeeper"):
game.addMessage(from, ":mag: You got the result of __True__.");
break;
case (target.role_identifier === "serial_killer"):
game.addMessage(from, ":mag: You got the result of __True__.");
break;
case (target.role.alignment === "mafia"):
game.addMessage(from, ":mag: You got the result of __True__.");
break;
default:
game.addMessage(from, ":mag: You got the result of __False__.");
break;
};
};
rs.modular.attributeDecrement(...arguments);
};
module.exports.TAGS = ["drivable", "roleblockable", "visit"];