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konva

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<p align="center"> <img src="https://konvajs.org/android-chrome-192x192.png" alt="Konva logo" height="180" /> </p>

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import { Context } from '../Context.js'; import { Shape, ShapeConfig } from '../Shape.js'; import { Animation } from '../Animation.js'; import { GetSet } from '../types.js'; export interface SpriteConfig extends ShapeConfig { animation: string; animations: any; frameIndex?: number; image: HTMLImageElement; frameRate?: number; } export declare class Sprite extends Shape<SpriteConfig> { _updated: boolean; anim: Animation; interval: any; constructor(config: SpriteConfig); _sceneFunc(context: Context): void; _hitFunc(context: Context): void; _useBufferCanvas(): boolean; _setInterval(): void; start(): void; stop(): void; isRunning(): boolean; _updateIndex(): void; frameIndex: GetSet<number, this>; animation: GetSet<string, this>; image: GetSet<CanvasImageSource, this>; animations: GetSet<any, this>; frameOffsets: GetSet<any, this>; frameRate: GetSet<number, this>; }