konva
Version:
HTML5 2d canvas library.
161 lines (160 loc) • 5.68 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.Line = void 0;
const Factory_1 = require("../Factory");
const Global_1 = require("../Global");
const Shape_1 = require("../Shape");
const Validators_1 = require("../Validators");
function getControlPoints(x0, y0, x1, y1, x2, y2, t) {
const d01 = Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2)), d12 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)), fa = (t * d01) / (d01 + d12), fb = (t * d12) / (d01 + d12), p1x = x1 - fa * (x2 - x0), p1y = y1 - fa * (y2 - y0), p2x = x1 + fb * (x2 - x0), p2y = y1 + fb * (y2 - y0);
return [p1x, p1y, p2x, p2y];
}
function expandPoints(p, tension) {
const len = p.length, allPoints = [];
for (let n = 2; n < len - 2; n += 2) {
const cp = getControlPoints(p[n - 2], p[n - 1], p[n], p[n + 1], p[n + 2], p[n + 3], tension);
if (isNaN(cp[0])) {
continue;
}
allPoints.push(cp[0]);
allPoints.push(cp[1]);
allPoints.push(p[n]);
allPoints.push(p[n + 1]);
allPoints.push(cp[2]);
allPoints.push(cp[3]);
}
return allPoints;
}
class Line extends Shape_1.Shape {
constructor(config) {
super(config);
this.on('pointsChange.konva tensionChange.konva closedChange.konva bezierChange.konva', function () {
this._clearCache('tensionPoints');
});
}
_sceneFunc(context) {
const points = this.points(), length = points.length, tension = this.tension(), closed = this.closed(), bezier = this.bezier();
if (!length) {
return;
}
let n = 0;
context.beginPath();
context.moveTo(points[0], points[1]);
if (tension !== 0 && length > 4) {
const tp = this.getTensionPoints();
const len = tp.length;
n = closed ? 0 : 4;
if (!closed) {
context.quadraticCurveTo(tp[0], tp[1], tp[2], tp[3]);
}
while (n < len - 2) {
context.bezierCurveTo(tp[n++], tp[n++], tp[n++], tp[n++], tp[n++], tp[n++]);
}
if (!closed) {
context.quadraticCurveTo(tp[len - 2], tp[len - 1], points[length - 2], points[length - 1]);
}
}
else if (bezier) {
n = 2;
while (n < length) {
context.bezierCurveTo(points[n++], points[n++], points[n++], points[n++], points[n++], points[n++]);
}
}
else {
for (n = 2; n < length; n += 2) {
context.lineTo(points[n], points[n + 1]);
}
}
if (closed) {
context.closePath();
context.fillStrokeShape(this);
}
else {
context.strokeShape(this);
}
}
getTensionPoints() {
return this._getCache('tensionPoints', this._getTensionPoints);
}
_getTensionPoints() {
if (this.closed()) {
return this._getTensionPointsClosed();
}
else {
return expandPoints(this.points(), this.tension());
}
}
_getTensionPointsClosed() {
const p = this.points(), len = p.length, tension = this.tension(), firstControlPoints = getControlPoints(p[len - 2], p[len - 1], p[0], p[1], p[2], p[3], tension), lastControlPoints = getControlPoints(p[len - 4], p[len - 3], p[len - 2], p[len - 1], p[0], p[1], tension), middle = expandPoints(p, tension), tp = [firstControlPoints[2], firstControlPoints[3]]
.concat(middle)
.concat([
lastControlPoints[0],
lastControlPoints[1],
p[len - 2],
p[len - 1],
lastControlPoints[2],
lastControlPoints[3],
firstControlPoints[0],
firstControlPoints[1],
p[0],
p[1],
]);
return tp;
}
getWidth() {
return this.getSelfRect().width;
}
getHeight() {
return this.getSelfRect().height;
}
getSelfRect() {
let points = this.points();
if (points.length < 4) {
return {
x: points[0] || 0,
y: points[1] || 0,
width: 0,
height: 0,
};
}
if (this.tension() !== 0) {
points = [
points[0],
points[1],
...this._getTensionPoints(),
points[points.length - 2],
points[points.length - 1],
];
}
else {
points = this.points();
}
let minX = points[0];
let maxX = points[0];
let minY = points[1];
let maxY = points[1];
let x, y;
for (let i = 0; i < points.length / 2; i++) {
x = points[i * 2];
y = points[i * 2 + 1];
minX = Math.min(minX, x);
maxX = Math.max(maxX, x);
minY = Math.min(minY, y);
maxY = Math.max(maxY, y);
}
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}
}
exports.Line = Line;
Line.prototype.className = 'Line';
Line.prototype._attrsAffectingSize = ['points', 'bezier', 'tension'];
(0, Global_1._registerNode)(Line);
Factory_1.Factory.addGetterSetter(Line, 'closed', false);
Factory_1.Factory.addGetterSetter(Line, 'bezier', false);
Factory_1.Factory.addGetterSetter(Line, 'tension', 0, (0, Validators_1.getNumberValidator)());
Factory_1.Factory.addGetterSetter(Line, 'points', [], (0, Validators_1.getNumberArrayValidator)());
;