konva
Version:
HTML5 2d canvas library.
146 lines (145 loc) • 5.28 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Mask = void 0;
const Factory_1 = require("../Factory");
const Node_1 = require("../Node");
const Validators_1 = require("../Validators");
function pixelAt(idata, x, y) {
let idx = (y * idata.width + x) * 4;
const d = [];
d.push(idata.data[idx++], idata.data[idx++], idata.data[idx++], idata.data[idx++]);
return d;
}
function rgbDistance(p1, p2) {
return Math.sqrt(Math.pow(p1[0] - p2[0], 2) +
Math.pow(p1[1] - p2[1], 2) +
Math.pow(p1[2] - p2[2], 2));
}
function rgbMean(pTab) {
const m = [0, 0, 0];
for (let i = 0; i < pTab.length; i++) {
m[0] += pTab[i][0];
m[1] += pTab[i][1];
m[2] += pTab[i][2];
}
m[0] /= pTab.length;
m[1] /= pTab.length;
m[2] /= pTab.length;
return m;
}
function backgroundMask(idata, threshold) {
const rgbv_no = pixelAt(idata, 0, 0);
const rgbv_ne = pixelAt(idata, idata.width - 1, 0);
const rgbv_so = pixelAt(idata, 0, idata.height - 1);
const rgbv_se = pixelAt(idata, idata.width - 1, idata.height - 1);
const thres = threshold || 10;
if (rgbDistance(rgbv_no, rgbv_ne) < thres &&
rgbDistance(rgbv_ne, rgbv_se) < thres &&
rgbDistance(rgbv_se, rgbv_so) < thres &&
rgbDistance(rgbv_so, rgbv_no) < thres) {
const mean = rgbMean([rgbv_ne, rgbv_no, rgbv_se, rgbv_so]);
const mask = [];
for (let i = 0; i < idata.width * idata.height; i++) {
const d = rgbDistance(mean, [
idata.data[i * 4],
idata.data[i * 4 + 1],
idata.data[i * 4 + 2],
]);
mask[i] = d < thres ? 0 : 255;
}
return mask;
}
}
function applyMask(idata, mask) {
for (let i = 0; i < idata.width * idata.height; i++) {
idata.data[4 * i + 3] = mask[i];
}
}
function erodeMask(mask, sw, sh) {
const weights = [1, 1, 1, 1, 0, 1, 1, 1, 1];
const side = Math.round(Math.sqrt(weights.length));
const halfSide = Math.floor(side / 2);
const maskResult = [];
for (let y = 0; y < sh; y++) {
for (let x = 0; x < sw; x++) {
const so = y * sw + x;
let a = 0;
for (let cy = 0; cy < side; cy++) {
for (let cx = 0; cx < side; cx++) {
const scy = y + cy - halfSide;
const scx = x + cx - halfSide;
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
const srcOff = scy * sw + scx;
const wt = weights[cy * side + cx];
a += mask[srcOff] * wt;
}
}
}
maskResult[so] = a === 255 * 8 ? 255 : 0;
}
}
return maskResult;
}
function dilateMask(mask, sw, sh) {
const weights = [1, 1, 1, 1, 1, 1, 1, 1, 1];
const side = Math.round(Math.sqrt(weights.length));
const halfSide = Math.floor(side / 2);
const maskResult = [];
for (let y = 0; y < sh; y++) {
for (let x = 0; x < sw; x++) {
const so = y * sw + x;
let a = 0;
for (let cy = 0; cy < side; cy++) {
for (let cx = 0; cx < side; cx++) {
const scy = y + cy - halfSide;
const scx = x + cx - halfSide;
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
const srcOff = scy * sw + scx;
const wt = weights[cy * side + cx];
a += mask[srcOff] * wt;
}
}
}
maskResult[so] = a >= 255 * 4 ? 255 : 0;
}
}
return maskResult;
}
function smoothEdgeMask(mask, sw, sh) {
const weights = [1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9, 1 / 9];
const side = Math.round(Math.sqrt(weights.length));
const halfSide = Math.floor(side / 2);
const maskResult = [];
for (let y = 0; y < sh; y++) {
for (let x = 0; x < sw; x++) {
const so = y * sw + x;
let a = 0;
for (let cy = 0; cy < side; cy++) {
for (let cx = 0; cx < side; cx++) {
const scy = y + cy - halfSide;
const scx = x + cx - halfSide;
if (scy >= 0 && scy < sh && scx >= 0 && scx < sw) {
const srcOff = scy * sw + scx;
const wt = weights[cy * side + cx];
a += mask[srcOff] * wt;
}
}
}
maskResult[so] = a;
}
}
return maskResult;
}
const Mask = function (imageData) {
const threshold = this.threshold();
let mask = backgroundMask(imageData, threshold);
if (mask) {
mask = erodeMask(mask, imageData.width, imageData.height);
mask = dilateMask(mask, imageData.width, imageData.height);
mask = smoothEdgeMask(mask, imageData.width, imageData.height);
applyMask(imageData, mask);
}
return imageData;
};
exports.Mask = Mask;
Factory_1.Factory.addGetterSetter(Node_1.Node, 'threshold', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);