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konva

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HTML5 2d canvas library.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Contrast = void 0; const Factory_1 = require("../Factory"); const Node_1 = require("../Node"); const Validators_1 = require("../Validators"); const Contrast = function (imageData) { const adjust = Math.pow((this.contrast() + 100) / 100, 2); const data = imageData.data, nPixels = data.length; let red = 150, green = 150, blue = 150; for (let i = 0; i < nPixels; i += 4) { red = data[i]; green = data[i + 1]; blue = data[i + 2]; red /= 255; red -= 0.5; red *= adjust; red += 0.5; red *= 255; green /= 255; green -= 0.5; green *= adjust; green += 0.5; green *= 255; blue /= 255; blue -= 0.5; blue *= adjust; blue += 0.5; blue *= 255; red = red < 0 ? 0 : red > 255 ? 255 : red; green = green < 0 ? 0 : green > 255 ? 255 : green; blue = blue < 0 ? 0 : blue > 255 ? 255 : blue; data[i] = red; data[i + 1] = green; data[i + 2] = blue; } }; exports.Contrast = Contrast; Factory_1.Factory.addGetterSetter(Node_1.Node, 'contrast', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);