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konva

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HTML5 2d canvas library.

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export interface GetSet<Type, This> { (): Type; (v: Type | null | undefined): This; } export interface Vector2d { x: number; y: number; } export interface PathSegment { command: 'm' | 'M' | 'l' | 'L' | 'v' | 'V' | 'h' | 'H' | 'z' | 'Z' | 'c' | 'C' | 'q' | 'Q' | 't' | 'T' | 's' | 'S' | 'a' | 'A'; start: Vector2d; points: number[]; pathLength: number; } export interface IRect { x: number; y: number; width: number; height: number; } export interface IFrame { time: number; timeDiff: number; lastTime: number; frameRate: number; } export type AnimationFn = (frame?: IFrame) => boolean | void; export declare enum KonvaNodeEvent { mouseover = "mouseover", mouseout = "mouseout", mousemove = "mousemove", mouseleave = "mouseleave", mouseenter = "mouseenter", mousedown = "mousedown", mouseup = "mouseup", wheel = "wheel", contextmenu = "contextmenu", click = "click", dblclick = "dblclick", touchstart = "touchstart", touchmove = "touchmove", touchend = "touchend", tap = "tap", dbltap = "dbltap", dragstart = "dragstart", dragmove = "dragmove", dragend = "dragend" } export interface RGB { r: number; g: number; b: number; } export interface RGBA extends RGB { a: number; }