konva
Version:
HTML5 2d canvas library.
57 lines (56 loc) • 1.33 kB
TypeScript
export interface GetSet<Type, This> {
(): Type;
(v: Type | null | undefined): This;
}
export interface Vector2d {
x: number;
y: number;
}
export interface PathSegment {
command: 'm' | 'M' | 'l' | 'L' | 'v' | 'V' | 'h' | 'H' | 'z' | 'Z' | 'c' | 'C' | 'q' | 'Q' | 't' | 'T' | 's' | 'S' | 'a' | 'A';
start: Vector2d;
points: number[];
pathLength: number;
}
export interface IRect {
x: number;
y: number;
width: number;
height: number;
}
export interface IFrame {
time: number;
timeDiff: number;
lastTime: number;
frameRate: number;
}
export type AnimationFn = (frame?: IFrame) => boolean | void;
export declare enum KonvaNodeEvent {
mouseover = "mouseover",
mouseout = "mouseout",
mousemove = "mousemove",
mouseleave = "mouseleave",
mouseenter = "mouseenter",
mousedown = "mousedown",
mouseup = "mouseup",
wheel = "wheel",
contextmenu = "contextmenu",
click = "click",
dblclick = "dblclick",
touchstart = "touchstart",
touchmove = "touchmove",
touchend = "touchend",
tap = "tap",
dbltap = "dbltap",
dragstart = "dragstart",
dragmove = "dragmove",
dragend = "dragend"
}
export interface RGB {
r: number;
g: number;
b: number;
}
export interface RGBA extends RGB {
a: number;
}