konva
Version:
HTML5 2d canvas library.
29 lines (28 loc) • 1.7 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.HSV = void 0;
const Factory_1 = require("../Factory");
const Node_1 = require("../Node");
const Validators_1 = require("../Validators");
const HSV = function (imageData) {
const data = imageData.data, nPixels = data.length, v = Math.pow(2, this.value()), s = Math.pow(2, this.saturation()), h = Math.abs(this.hue() + 360) % 360;
const vsu = v * s * Math.cos((h * Math.PI) / 180), vsw = v * s * Math.sin((h * Math.PI) / 180);
const rr = 0.299 * v + 0.701 * vsu + 0.167 * vsw, rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw, rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw;
const gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw, gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw, gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw;
const br = 0.299 * v - 0.3 * vsu + 1.25 * vsw, bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw, bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw;
let r, g, b, a;
for (let i = 0; i < nPixels; i += 4) {
r = data[i + 0];
g = data[i + 1];
b = data[i + 2];
a = data[i + 3];
data[i + 0] = rr * r + rg * g + rb * b;
data[i + 1] = gr * r + gg * g + gb * b;
data[i + 2] = br * r + bg * g + bb * b;
data[i + 3] = a;
}
};
exports.HSV = HSV;
Factory_1.Factory.addGetterSetter(Node_1.Node, 'hue', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);
Factory_1.Factory.addGetterSetter(Node_1.Node, 'saturation', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);
Factory_1.Factory.addGetterSetter(Node_1.Node, 'value', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);
;