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konva

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HTML5 2d canvas library.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.HSV = void 0; const Factory_1 = require("../Factory"); const Node_1 = require("../Node"); const Validators_1 = require("../Validators"); const HSV = function (imageData) { const data = imageData.data, nPixels = data.length, v = Math.pow(2, this.value()), s = Math.pow(2, this.saturation()), h = Math.abs(this.hue() + 360) % 360; const vsu = v * s * Math.cos((h * Math.PI) / 180), vsw = v * s * Math.sin((h * Math.PI) / 180); const rr = 0.299 * v + 0.701 * vsu + 0.167 * vsw, rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw, rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw; const gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw, gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw, gb = 0.114 * v - 0.114 * vsu + 0.293 * vsw; const br = 0.299 * v - 0.3 * vsu + 1.25 * vsw, bg = 0.587 * v - 0.586 * vsu - 1.05 * vsw, bb = 0.114 * v + 0.886 * vsu - 0.2 * vsw; let r, g, b, a; for (let i = 0; i < nPixels; i += 4) { r = data[i + 0]; g = data[i + 1]; b = data[i + 2]; a = data[i + 3]; data[i + 0] = rr * r + rg * g + rb * b; data[i + 1] = gr * r + gg * g + gb * b; data[i + 2] = br * r + bg * g + bb * b; data[i + 3] = a; } }; exports.HSV = HSV; Factory_1.Factory.addGetterSetter(Node_1.Node, 'hue', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter); Factory_1.Factory.addGetterSetter(Node_1.Node, 'saturation', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter); Factory_1.Factory.addGetterSetter(Node_1.Node, 'value', 0, (0, Validators_1.getNumberValidator)(), Factory_1.Factory.afterSetFilter);