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konva

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HTML5 2d canvas library.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Konva = void 0; const Global_1 = require("./Global"); const Util_1 = require("./Util"); const Node_1 = require("./Node"); const Container_1 = require("./Container"); const Stage_1 = require("./Stage"); const Layer_1 = require("./Layer"); const FastLayer_1 = require("./FastLayer"); const Group_1 = require("./Group"); const DragAndDrop_1 = require("./DragAndDrop"); const Shape_1 = require("./Shape"); const Animation_1 = require("./Animation"); const Tween_1 = require("./Tween"); const Context_1 = require("./Context"); const Canvas_1 = require("./Canvas"); exports.Konva = Util_1.Util._assign(Global_1.Konva, { Util: Util_1.Util, Transform: Util_1.Transform, Node: Node_1.Node, Container: Container_1.Container, Stage: Stage_1.Stage, stages: Stage_1.stages, Layer: Layer_1.Layer, FastLayer: FastLayer_1.FastLayer, Group: Group_1.Group, DD: DragAndDrop_1.DD, Shape: Shape_1.Shape, shapes: Shape_1.shapes, Animation: Animation_1.Animation, Tween: Tween_1.Tween, Easings: Tween_1.Easings, Context: Context_1.Context, Canvas: Canvas_1.Canvas, }); exports.default = exports.Konva;