konva
Version:
HTML5 2d canvas library.
38 lines (37 loc) • 1.23 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Konva = void 0;
const Global_1 = require("./Global");
const Util_1 = require("./Util");
const Node_1 = require("./Node");
const Container_1 = require("./Container");
const Stage_1 = require("./Stage");
const Layer_1 = require("./Layer");
const FastLayer_1 = require("./FastLayer");
const Group_1 = require("./Group");
const DragAndDrop_1 = require("./DragAndDrop");
const Shape_1 = require("./Shape");
const Animation_1 = require("./Animation");
const Tween_1 = require("./Tween");
const Context_1 = require("./Context");
const Canvas_1 = require("./Canvas");
exports.Konva = Util_1.Util._assign(Global_1.Konva, {
Util: Util_1.Util,
Transform: Util_1.Transform,
Node: Node_1.Node,
Container: Container_1.Container,
Stage: Stage_1.Stage,
stages: Stage_1.stages,
Layer: Layer_1.Layer,
FastLayer: FastLayer_1.FastLayer,
Group: Group_1.Group,
DD: DragAndDrop_1.DD,
Shape: Shape_1.Shape,
shapes: Shape_1.shapes,
Animation: Animation_1.Animation,
Tween: Tween_1.Tween,
Easings: Tween_1.Easings,
Context: Context_1.Context,
Canvas: Canvas_1.Canvas,
});
exports.default = exports.Konva;