konva
Version:
HTML5 2d canvas library.
86 lines (85 loc) • 2.89 kB
TypeScript
import { Container, ContainerConfig } from './Container.js';
import { SceneCanvas, HitCanvas } from './Canvas.js';
import { GetSet, Vector2d } from './types.js';
import { Shape } from './Shape.js';
import { Layer } from './Layer.js';
export interface StageConfig extends ContainerConfig {
container?: HTMLDivElement | string;
}
export declare const stages: Stage[];
export declare class Stage extends Container<Layer> {
content: HTMLDivElement;
pointerPos: Vector2d | null;
_pointerPositions: (Vector2d & {
id?: number;
})[];
_changedPointerPositions: (Vector2d & {
id: number;
})[];
bufferCanvas: SceneCanvas;
bufferHitCanvas: HitCanvas;
_mouseTargetShape: Shape;
_touchTargetShape: Shape;
_pointerTargetShape: Shape;
_mouseClickStartShape: Shape;
_touchClickStartShape: Shape;
_pointerClickStartShape: Shape;
_mouseClickEndShape: Shape;
_touchClickEndShape: Shape;
_pointerClickEndShape: Shape;
_mouseDblTimeout: any;
_touchDblTimeout: any;
_pointerDblTimeout: any;
constructor(config: StageConfig);
_validateAdd(child: any): void;
_checkVisibility(): void;
setContainer(container: any): this;
shouldDrawHit(): boolean;
clear(): this;
clone(obj?: any): this;
destroy(): this;
getPointerPosition(): Vector2d | null;
_getPointerById(id?: number): (Vector2d & {
id?: number;
}) | undefined;
getPointersPositions(): (Vector2d & {
id?: number;
})[];
getStage(): this;
getContent(): HTMLDivElement;
_toKonvaCanvas(config: any): SceneCanvas;
getIntersection(pos: Vector2d): Shape<import("./Shape.js").ShapeConfig> | null;
_resizeDOM(): void;
add(layer: Layer, ...rest: any[]): this;
getParent(): null;
getLayer(): null;
hasPointerCapture(pointerId: number): boolean;
setPointerCapture(pointerId: number): void;
releaseCapture(pointerId: number): void;
getLayers(): Layer[];
_bindContentEvents(): void;
_pointerenter(evt: PointerEvent): void;
_pointerover(evt: any): void;
_getTargetShape(evenType: any): Shape<import("./Shape.js").ShapeConfig> | null;
_pointerleave(evt: any): void;
_pointerdown(evt: TouchEvent | MouseEvent | PointerEvent): void;
_pointermove(evt: TouchEvent | MouseEvent | PointerEvent): void;
_pointerup(evt: any): void;
_contextmenu(evt: any): void;
_wheel(evt: any): void;
_pointercancel(evt: PointerEvent): void;
_lostpointercapture(evt: PointerEvent): void;
setPointersPositions(evt: any): void;
_setPointerPosition(evt: any): void;
_getContentPosition(): {
top: number;
left: number;
scaleX: number;
scaleY: number;
};
_buildDOM(): void;
cache(): this;
clearCache(): this;
batchDraw(): this;
container: GetSet<HTMLDivElement, this>;
}