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konva

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HTML5 2d canvas library.

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import { Node } from './Node.js'; import { Vector2d } from './types.js'; export declare const DD: { readonly isDragging: boolean; justDragged: boolean; readonly node: Node<import("./Node.js").NodeConfig> | undefined; _dragElements: Map<number, { node: Node; startPointerPos: Vector2d; offset: Vector2d; pointerId?: number; dragStatus: "ready" | "dragging" | "stopped"; }>; _drag(evt: any): void; _endDragBefore(evt?: any): void; _endDragAfter(evt: any): void; };