konva
Version:
HTML5 2d canvas library.
25 lines (24 loc) • 773 B
TypeScript
import { Layer } from './Layer.js';
import { IFrame, AnimationFn } from './types.js';
export declare class Animation {
func: AnimationFn;
id: number;
layers: Layer[];
frame: IFrame;
constructor(func: AnimationFn, layers?: any);
setLayers(layers: null | Layer | Layer[]): this;
getLayers(): Layer[];
addLayer(layer: Layer): boolean;
isRunning(): boolean;
start(): this;
stop(): this;
_updateFrameObject(time: number): void;
static animations: Array<Animation>;
static animIdCounter: number;
static animRunning: boolean;
static _addAnimation(anim: any): void;
static _removeAnimation(anim: any): void;
static _runFrames(): void;
static _animationLoop(): void;
static _handleAnimation(): void;
}