UNPKG

konva

Version:

<p align="center"> <img src="https://konvajs.org/android-chrome-192x192.png" alt="Konva logo" height="180" /> </p>

48 lines (47 loc) 1.93 kB
import { Node, NodeConfig } from './Node'; import { GetSet, IRect } from './types'; import { HitCanvas, SceneCanvas } from './Canvas'; import { SceneContext } from './Context'; export interface ContainerConfig extends NodeConfig { clearBeforeDraw?: boolean; clipFunc?: (ctx: SceneContext) => void; clipX?: number; clipY?: number; clipWidth?: number; clipHeight?: number; } export declare abstract class Container<ChildType extends Node = Node> extends Node<ContainerConfig> { children: Array<ChildType> | undefined; getChildren(filterFunc?: (item: Node) => boolean): ChildType[]; hasChildren(): boolean; removeChildren(): this; destroyChildren(): this; abstract _validateAdd(node: Node): void; add(...children: ChildType[]): this; destroy(): this; find<ChildNode extends Node = Node>(selector: any): Array<ChildNode>; findOne<ChildNode extends Node = Node>(selector: string | Function): ChildNode; _generalFind<ChildNode extends Node = Node>(selector: string | Function, findOne: boolean): ChildNode[]; private _descendants; toObject(): any; isAncestorOf(node: Node): boolean; clone(obj?: any): this; getAllIntersections(pos: any): any[]; _clearSelfAndDescendantCache(attr?: string): void; _setChildrenIndices(): void; drawScene(can?: SceneCanvas, top?: Node): this; drawHit(can?: HitCanvas, top?: Node): this; _drawChildren(drawMethod: any, canvas: any, top: any): void; getClientRect(config?: { skipTransform?: boolean; skipShadow?: boolean; skipStroke?: boolean; relativeTo?: Container<Node>; }): IRect; clip: GetSet<IRect, this>; clipX: GetSet<number, this>; clipY: GetSet<number, this>; clipWidth: GetSet<number, this>; clipHeight: GetSet<number, this>; clipFunc: GetSet<(ctx: CanvasRenderingContext2D, shape: Container<ChildType>) => void, this>; }