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import { Node, NodeConfig } from './Node'; import { Context } from './Context'; import { GetSet, Vector2d } from './types'; export declare type ShapeConfigHandler<TTarget> = { bivarianceHack(ctx: Context, shape: TTarget): void; }['bivarianceHack']; export interface ShapeConfig extends NodeConfig { fill?: string; fillPatternImage?: HTMLImageElement; fillPatternX?: number; fillPatternY?: number; fillPatternOffset?: Vector2d; fillPatternOffsetX?: number; fillPatternOffsetY?: number; fillPatternScale?: Vector2d; fillPatternScaleX?: number; fillPatternScaleY?: number; fillPatternRotation?: number; fillPatternRepeat?: string; fillLinearGradientStartPoint?: Vector2d; fillLinearGradientStartPointX?: number; fillLinearGradientStartPointY?: number; fillLinearGradientEndPoint?: Vector2d; fillLinearGradientEndPointX?: number; fillLinearGradientEndPointY?: number; fillLinearGradientColorStops?: Array<number | string>; fillRadialGradientStartPoint?: Vector2d; fillRadialGradientStartPointX?: number; fillRadialGradientStartPointY?: number; fillRadialGradientEndPoint?: Vector2d; fillRadialGradientEndPointX?: number; fillRadialGradientEndPointY?: number; fillRadialGradientStartRadius?: number; fillRadialGradientEndRadius?: number; fillRadialGradientColorStops?: Array<number | string>; fillEnabled?: boolean; fillPriority?: string; stroke?: string; strokeWidth?: number; hitStrokeWidth?: number; strokeScaleEnabled?: boolean; strokeHitEnabled?: boolean; strokeEnabled?: boolean; lineJoin?: string; lineCap?: string; sceneFunc?: (con: Context, shape: Shape) => void; hitFunc?: (con: Context, shape: Shape) => void; shadowColor?: string; shadowBlur?: number; shadowOffset?: Vector2d; shadowOffsetX?: number; shadowOffsetY?: number; shadowOpacity?: number; shadowEnabled?: boolean; shadowForStrokeEnabled?: boolean; dash?: number[]; dashOffset?: number; dashEnabled?: boolean; perfectDrawEnabled?: boolean; } export declare const shapes: {}; export declare class Shape<Config extends ShapeConfig = ShapeConfig> extends Node<Config> { _centroid: boolean; colorKey: string; _fillFunc: (ctx: Context) => void; _strokeFunc: (ctx: Context) => void; _fillFuncHit: (ctx: Context) => void; _strokeFuncHit: (ctx: Context) => void; constructor(config?: Config); getContext(): Context; getCanvas(): import("./Canvas").SceneCanvas; getSceneFunc(): any; getHitFunc(): any; hasShadow(): any; _hasShadow(): boolean; _getFillPattern(): any; __getFillPattern(): any; _getLinearGradient(): any; __getLinearGradient(): any; _getRadialGradient(): any; __getRadialGradient(): any; getShadowRGBA(): any; _getShadowRGBA(): string; hasFill(): boolean; hasStroke(): boolean; intersects(point: any): boolean; destroy(): this; _useBufferCanvas(caching: any): boolean; setStrokeHitEnabled(val: number): void; getStrokeHitEnabled(): boolean; getSelfRect(): { x: number; y: number; width: number; height: number; }; getClientRect(attrs: any): { width: number; height: number; x: number; y: number; }; drawScene(can: any, top: any, caching: any, skipBuffer: any): this; drawHit(can: any, top?: any, caching?: any): this; drawHitFromCache(alphaThreshold?: number): this; hasPointerCapture(pointerId: number): boolean; setPointerCapture(pointerId: number): void; releaseCapture(pointerId: number): void; draggable: GetSet<boolean, this>; embossBlend: GetSet<boolean, this>; dash: GetSet<number[], this>; dashEnabled: GetSet<boolean, this>; dashOffset: GetSet<number, this>; fill: GetSet<string, this>; fillEnabled: GetSet<boolean, this>; fillLinearGradientColorStops: GetSet<Array<number | string>, this>; fillLinearGradientStartPoint: GetSet<Vector2d, this>; fillLinearGradientStartPointX: GetSet<number, this>; fillLinearGradientStartPointY: GetSet<number, this>; fillLinearGradientEndPoint: GetSet<Vector2d, this>; fillLinearGradientEndPointX: GetSet<number, this>; fillLinearGradientEndPointY: GetSet<number, this>; fillLinearRadialStartPoint: GetSet<Vector2d, this>; fillLinearRadialStartPointX: GetSet<number, this>; fillLinearRadialStartPointY: GetSet<number, this>; fillLinearRadialEndPoint: GetSet<Vector2d, this>; fillLinearRadialEndPointX: GetSet<number, this>; fillLinearRadialEndPointY: GetSet<number, this>; fillPatternImage: GetSet<HTMLImageElement, this>; fillRadialGradientStartRadius: GetSet<number, this>; fillRadialGradientEndRadius: GetSet<number, this>; fillRadialGradientColorStops: GetSet<Array<number | string>, this>; fillRadialGradientStartPoint: GetSet<Vector2d, this>; fillRadialGradientStartPointX: GetSet<number, this>; fillRadialGradientStartPointY: GetSet<number, this>; fillRadialGradientEndPoint: GetSet<Vector2d, this>; fillRadialGradientEndPointX: GetSet<number, this>; fillRadialGradientEndPointY: GetSet<number, this>; fillPatternOffset: GetSet<Vector2d, this>; fillPatternOffsetX: GetSet<number, this>; fillPatternOffsetY: GetSet<number, this>; fillPatternRepeat: GetSet<string, this>; fillPatternRotation: GetSet<number, this>; fillPatternScale: GetSet<Vector2d, this>; fillPatternScaleX: GetSet<number, this>; fillPatternScaleY: GetSet<number, this>; fillPatternX: GetSet<number, this>; fillPatternY: GetSet<number, this>; fillPriority: GetSet<string, this>; hitFunc: GetSet<ShapeConfigHandler<this>, this>; lineCap: GetSet<string, this>; lineJoin: GetSet<string, this>; perfectDrawEnabled: GetSet<boolean, this>; sceneFunc: GetSet<ShapeConfigHandler<this>, this>; shadowColor: GetSet<string, this>; shadowEnabled: GetSet<boolean, this>; shadowForStrokeEnabled: GetSet<boolean, this>; shadowOffset: GetSet<Vector2d, this>; shadowOffsetX: GetSet<number, this>; shadowOffsetY: GetSet<number, this>; shadowOpacity: GetSet<number, this>; shadowBlur: GetSet<number, this>; stroke: GetSet<string, this>; strokeEnabled: GetSet<boolean, this>; strokeScaleEnabled: GetSet<boolean, this>; strokeHitEnabled: GetSet<boolean, this>; strokeWidth: GetSet<number, this>; hitStrokeWidth: GetSet<number | 'auto', this>; strokeLinearGradientColorStops: GetSet<Array<number | string>, this>; }