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konva

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import { Collection, Transform, Point } from './Util'; import { SceneCanvas, Canvas } from './Canvas'; import { Container } from './Container'; import { GetSet, Vector2d, IRect } from './types'; import { Stage } from './Stage'; import { Context } from './Context'; import { Shape } from './Shape'; import { BaseLayer } from './BaseLayer'; export declare const ids: any; export declare const names: any; export declare const _removeId: (id: string, node: any) => void; export declare const _addName: (node: any, name: string) => void; export declare const _removeName: (name: string, _id: number) => void; export declare type Filter = (this: Node, imageData: ImageData) => void; declare type globalCompositeOperationType = '' | 'source-over' | 'source-in' | 'source-out' | 'source-atop' | 'destination-over' | 'destination-in' | 'destination-out' | 'destination-atop' | 'lighter' | 'copy' | 'xor' | 'multiply' | 'screen' | 'overlay' | 'darken' | 'lighten' | 'color-dodge' | 'color-burn' | 'hard-light' | 'soft-light' | 'difference' | 'exclusion' | 'hue' | 'saturation' | 'color' | 'luminosity'; export interface NodeConfig { [index: string]: any; x?: number; y?: number; width?: number; height?: number; visible?: boolean; listening?: boolean; id?: string; name?: string; opacity?: Number; scale?: Vector2d; scaleX?: number; scaleY?: number; rotation?: number; rotationDeg?: number; offset?: Vector2d; offsetX?: number; offsetY?: number; draggable?: boolean; dragDistance?: number; dragBoundFunc?: (pos: Vector2d) => Vector2d; preventDefault?: boolean; globalCompositeOperation?: globalCompositeOperationType; filters?: Array<Filter>; } declare type NodeEventMap = GlobalEventHandlersEventMap & { [index: string]: any; }; export interface KonvaEventObject<EventType> { target: Shape | Stage; evt: EventType; currentTarget: Node; cancelBubble: boolean; child?: Node; } export declare type KonvaEventListener<This, EventType> = (this: This, ev: KonvaEventObject<EventType>) => void; export declare abstract class Node<Config extends NodeConfig = NodeConfig> { _id: number; eventListeners: { [index: string]: Array<{ name: string; handler: Function; }>; }; attrs: any; index: number; parent: Container<Node> | null; _cache: Map<string, any>; _lastPos: Point; _attrsAffectingSize: string[]; _filterUpToDate: boolean; _isUnderCache: boolean; children: Collection<any>; nodeType: string; className: string; _dragEventId: number | null; constructor(config?: Config); hasChildren(): boolean; getChildren(): Collection<any>; _clearCache(attr?: string): void; _getCache(attr: string, privateGetter: Function): any; _getCanvasCache(): any; _clearSelfAndDescendantCache(attr?: string): void; clearCache(): this; cache(config?: { x?: number; y?: number; width?: number; height?: number; drawBorder?: boolean; offset?: number; pixelRatio?: number; imageSmoothingEnabled?: boolean; }): this; abstract drawScene(canvas?: Canvas, top?: Node, caching?: boolean, skipBuffer?: boolean): void; abstract drawHit(canvas?: Canvas, top?: Node, caching?: boolean, skipBuffer?: boolean): void; getClientRect(config?: { skipTransform?: boolean; skipShadow?: boolean; skipStroke?: boolean; relativeTo?: Container<Node>; }): { x: number; y: number; width: number; height: number; }; _transformedRect(rect: IRect, top: Node): { x: number; y: number; width: number; height: number; }; _drawCachedSceneCanvas(context: Context): void; _drawCachedHitCanvas(context: Context): void; _getCachedSceneCanvas(): any; on<K extends keyof NodeEventMap>(evtStr: K, handler: KonvaEventListener<this, NodeEventMap[K]>): any; off(evtStr: string, callback?: Function): this; dispatchEvent(evt: any): this; addEventListener(type: string, handler: (e: Event) => void): this; removeEventListener(type: string): this; _delegate(event: string, selector: string, handler: (e: Event) => void): void; remove(): this; _remove(): void; destroy(): this; getAttr(attr: string): any; getAncestors(): Collection<Node<NodeConfig>>; getAttrs(): any; setAttrs(config: any): this; isListening(): any; _isListening(): any; isVisible(): any; _isVisible(relativeTo: any): any; shouldDrawHit(): any; show(): this; hide(): this; getZIndex(): number; getAbsoluteZIndex(): number; getDepth(): number; setPosition(pos: any): this; getPosition(): { x: number; y: number; }; getAbsolutePosition(top?: any): { x: number; y: number; }; setAbsolutePosition(pos: any): this; _setTransform(trans: any): void; _clearTransform(): { x: number; y: number; rotation: number; scaleX: number; scaleY: number; offsetX: number; offsetY: number; skewX: number; skewY: number; }; move(change: any): this; _eachAncestorReverse(func: any, top: any): void; rotate(theta: any): this; moveToTop(): boolean; moveUp(): boolean; moveDown(): boolean; moveToBottom(): boolean; setZIndex(zIndex: any): this; getAbsoluteOpacity(): any; _getAbsoluteOpacity(): number; moveTo(newContainer: any): this; toObject(): any; toJSON(): string; getParent(): Container<Node<NodeConfig>>; findAncestors(selector: any, includeSelf: any, stopNode: any): Node<NodeConfig>[]; isAncestorOf(node: any): boolean; findAncestor(selector: any, includeSelf: any, stopNode: any): Node<NodeConfig>; _isMatch(selector: any): any; getLayer(): BaseLayer | null; getStage(): Stage | null; _getStage(): Stage | undefined; fire(eventType: any, evt: any, bubble?: any): this; getAbsoluteTransform(top?: Node): Transform; _getAbsoluteTransform(top?: Node): Transform; getAbsoluteScale(top?: any): any; _getAbsoluteScale(top: any): { x: number; y: number; }; getTransform(): Transform; _getTransform(): Transform; clone(obj?: any): any; _toKonvaCanvas(config: any): SceneCanvas; toCanvas(config: any): HTMLCanvasElement; toDataURL(config?: { x?: number; y?: number; width?: number; height?: number; pixelRatio?: number; mimeType?: string; quality?: number; callback?: (str: string) => void; }): string; toImage(config?: { x?: number; y?: number; width?: number; height?: number; pixelRatio?: number; mimeType?: string; quality?: number; callback?: (img: HTMLImageElement) => void; }): void; setSize(size: any): this; getSize(): { width: number; height: number; }; getClassName(): string; getType(): string; getDragDistance(): any; _off(type: any, name?: any, callback?: any): void; _fireChangeEvent(attr: any, oldVal: any, newVal: any): void; setId(id: any): this; setName(name: any): this; addName(name: any): this; hasName(name: any): boolean; removeName(name: any): this; setAttr(attr: any, val: any): this; _setAttr(key: any, val: any): void; _setComponentAttr(key: any, component: any, val: any): void; _fireAndBubble(eventType: any, evt: any, compareShape?: any): void; _fire(eventType: any, evt: any): void; draw(): this; startDrag(evt?: any): void; _setDragPosition(evt: any, elem: any): void; stopDrag(): void; setDraggable(draggable: any): void; isDragging(): boolean; _listenDrag(): void; _dragChange(): void; _dragCleanup(): void; preventDefault: GetSet<boolean, this>; blue: GetSet<number, this>; brightness: GetSet<number, this>; contrast: GetSet<number, this>; blurRadius: GetSet<number, this>; luminance: GetSet<number, this>; green: GetSet<number, this>; alpha: GetSet<number, this>; hue: GetSet<number, this>; kaleidoscopeAngle: GetSet<number, this>; kaleidoscopePower: GetSet<number, this>; levels: GetSet<number, this>; noise: GetSet<number, this>; pixelSize: GetSet<number, this>; red: GetSet<number, this>; saturation: GetSet<number, this>; threshold: GetSet<number, this>; value: GetSet<number, this>; dragBoundFunc: GetSet<(pos: Vector2d) => Vector2d, this>; draggable: GetSet<boolean, this>; dragDistance: GetSet<number, this>; embossBlend: GetSet<boolean, this>; embossDirection: GetSet<string, this>; embossStrength: GetSet<number, this>; embossWhiteLevel: GetSet<number, this>; enhance: GetSet<number, this>; filters: GetSet<Filter[], this>; position: GetSet<Vector2d, this>; size: GetSet<{ width: number; height: number; }, this>; id: GetSet<string, this>; listening: GetSet<boolean | 'inherit', this>; name: GetSet<string, this>; offset: GetSet<Vector2d, this>; offsetX: GetSet<number, this>; offsetY: GetSet<number, this>; opacity: GetSet<number, this>; rotation: GetSet<number, this>; zIndex: GetSet<number, this>; scale: GetSet<Vector2d, this>; scaleX: GetSet<number, this>; scaleY: GetSet<number, this>; skew: GetSet<Vector2d, this>; skewX: GetSet<number, this>; skewY: GetSet<number, this>; to: (params: any) => void; transformsEnabled: GetSet<string, this>; visible: GetSet<boolean | 'inherit', this>; width: GetSet<number, this>; height: GetSet<number, this>; x: GetSet<number, this>; y: GetSet<number, this>; globalCompositeOperation: GetSet<globalCompositeOperationType, this>; static create(data: any, container?: any): any; static _createNode(obj: any, container?: any): any; } export {};