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import { Collection } from './Util'; import { Node, NodeConfig } from './Node'; import { GetSet, IRect } from './types'; export interface ContainerConfig extends NodeConfig { clearBeforeDraw?: boolean; clipFunc?: (ctx: CanvasRenderingContext2D) => void; clipX?: number; clipY?: number; clipWidth?: number; clipHeight?: number; } export declare abstract class Container<ChildType extends Node> extends Node<ContainerConfig> { children: Collection<ChildType>; getChildren(filterFunc?: (item: Node) => boolean): Collection<Node<NodeConfig>>; hasChildren(): boolean; removeChildren(): this; destroyChildren(): this; abstract _validateAdd(node: Node): void; add(child: ChildType): this; destroy(): this; find<ChildNode extends Node = Node>(selector: any): Collection<ChildNode>; get(selector: any): Collection<Node<NodeConfig>>; findOne<ChildNode extends Node = Node>(selector: any): ChildNode; _generalFind<ChildNode extends Node = Node>(selector: any, findOne: any): Collection<ChildNode>; private _descendants; toObject(): any; _getDescendants(arr: any): any[]; isAncestorOf(node: any): boolean; clone(obj?: any): any; getAllIntersections(pos: any): any[]; _setChildrenIndices(): void; drawScene(can: any, top: any, caching: any): this; drawHit(can: any, top: any, caching: any): this; _drawChildren(canvas: any, drawMethod: any, top: any, caching?: any, skipBuffer?: any, skipComposition?: any): void; shouldDrawHit(canvas?: any): boolean; getClientRect(attrs: any): IRect; clip: GetSet<IRect, this>; clipX: GetSet<number, this>; clipY: GetSet<number, this>; clipWidth: GetSet<number, this>; clipHeight: GetSet<number, this>; clipFunc: GetSet<(ctx: CanvasRenderingContext2D, shape: Container<ChildType>) => void, this>; }