konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
44 lines (43 loc) • 1.09 kB
TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { GetSet } from '../types.ts';
import type { Context } from '../Context.ts';
export interface RingConfig extends ShapeConfig {
innerRadius: number;
outerRadius: number;
}
/**
* Ring constructor
* @constructor
* @augments Konva.Shape
* @memberof Konva
* @param {Object} config
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @@shapeParams
* @@nodeParams
* @example
* var ring = new Konva.Ring({
* innerRadius: 40,
* outerRadius: 80,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5
* });
*/
export declare class Ring extends Shape<RingConfig> {
_getStrokePadding(): number;
_sceneFunc(context: Context): void;
getSelfRect(): {
x: number;
y: number;
width: number;
height: number;
};
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
outerRadius: GetSet<number, this>;
innerRadius: GetSet<number, this>;
}