konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
103 lines (102 loc) • 2.44 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { Konva } from "../Global.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
/**
* Wedge constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.angle in degrees
* @param {Number} config.radius
* @param {Boolean} [config.clockwise]
* @@shapeParams
* @@nodeParams
* @example
* // draw a wedge that's pointing downwards
* var wedge = new Konva.Wedge({
* radius: 40,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5,
* angle: 60,
* rotation: -120
* });
*/
export class Wedge extends Shape {
_sceneFunc(context) {
context.beginPath();
context.arc(0, 0, Math.abs(this.radius()), 0, Konva.getAngle(this.angle()), this.clockwise());
context.lineTo(0, 0);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return Math.abs(this.radius()) * 2;
}
getHeight() {
return Math.abs(this.radius()) * 2;
}
setWidth(width) {
this.radius(width / 2);
}
setHeight(height) {
this.radius(height / 2);
}
}
Wedge.prototype.className = 'Wedge';
Wedge.prototype._centroid = true;
Wedge.prototype._attrsAffectingSize = ['radius'];
_registerNode(Wedge);
/**
* get/set radius
* @name Konva.Wedge#radius
* @method
* @param {Number} radius
* @returns {Number}
* @example
* // get radius
* var radius = wedge.radius();
*
* // set radius
* wedge.radius(10);
*/
Factory.addGetterSetter(Wedge, 'radius', 0, getNumberValidator());
/**
* get/set angle in degrees
* @name Konva.Wedge#angle
* @method
* @param {Number} angle
* @returns {Number}
* @example
* // get angle
* var angle = wedge.angle();
*
* // set angle
* wedge.angle(20);
*/
Factory.addGetterSetter(Wedge, 'angle', 0, getNumberValidator());
/**
* get/set clockwise flag
* @name Konva.Wedge#clockwise
* @method
* @param {Boolean} clockwise
* @returns {Boolean}
* @example
* // get clockwise flag
* var clockwise = wedge.clockwise();
*
* // draw wedge counter-clockwise
* wedge.clockwise(false);
*
* // draw wedge clockwise
* wedge.clockwise(true);
*/
Factory.addGetterSetter(Wedge, 'clockwise', false);
Factory.backCompat(Wedge, {
angleDeg: 'angle',
getAngleDeg: 'getAngle',
setAngleDeg: 'setAngle',
});