konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
42 lines (41 loc) • 1.09 kB
TypeScript
import type { Context } from '../Context.ts';
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { GetSet } from '../types.ts';
export interface WedgeConfig extends ShapeConfig {
angle: number;
radius: number;
clockwise?: boolean;
}
/**
* Wedge constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.angle in degrees
* @param {Number} config.radius
* @param {Boolean} [config.clockwise]
* @@shapeParams
* @@nodeParams
* @example
* // draw a wedge that's pointing downwards
* var wedge = new Konva.Wedge({
* radius: 40,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5,
* angle: 60,
* rotation: -120
* });
*/
export declare class Wedge extends Shape<WedgeConfig> {
_sceneFunc(context: Context): void;
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
radius: GetSet<number, this>;
angle: GetSet<number, this>;
clockwise: GetSet<boolean, this>;
}