konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
101 lines (100 loc) • 2.64 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
/**
* Star constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Integer} config.numPoints
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @@shapeParams
* @@nodeParams
* @example
* var star = new Konva.Star({
* x: 100,
* y: 200,
* numPoints: 5,
* innerRadius: 70,
* outerRadius: 70,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 4
* });
*/
export class Star extends Shape {
_sceneFunc(context) {
const innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints();
context.beginPath();
context.moveTo(0, 0 - outerRadius);
for (let n = 1; n < numPoints * 2; n++) {
const radius = n % 2 === 0 ? outerRadius : innerRadius;
const x = radius * Math.sin((n * Math.PI) / numPoints);
const y = -1 * radius * Math.cos((n * Math.PI) / numPoints);
context.lineTo(x, y);
}
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.outerRadius() * 2;
}
getHeight() {
return this.outerRadius() * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
}
Star.prototype.className = 'Star';
Star.prototype._centroid = true;
Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];
_registerNode(Star);
/**
* get/set number of points
* @name Konva.Star#numPoints
* @method
* @param {Number} numPoints
* @returns {Number}
* @example
* // get inner radius
* var numPoints = star.numPoints();
*
* // set inner radius
* star.numPoints(20);
*/
Factory.addGetterSetter(Star, 'numPoints', 5, getNumberValidator());
/**
* get/set innerRadius
* @name Konva.Star#innerRadius
* @method
* @param {Number} innerRadius
* @returns {Number}
* @example
* // get inner radius
* var innerRadius = star.innerRadius();
*
* // set inner radius
* star.innerRadius(20);
*/
Factory.addGetterSetter(Star, 'innerRadius', 0, getNumberValidator());
/**
* get/set outerRadius
* @name Konva.Star#outerRadius
* @method
* @param {Number} outerRadius
* @returns {Number}
* @example
* // get inner radius
* var outerRadius = star.outerRadius();
*
* // set inner radius
* star.outerRadius(20);
*/
Factory.addGetterSetter(Star, 'outerRadius', 0, getNumberValidator());