UNPKG

konva

Version:

HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.

101 lines (100 loc) 2.64 kB
import { Factory } from "../Factory.js"; import { Shape } from "../Shape.js"; import { getNumberValidator } from "../Validators.js"; import { _registerNode } from "../Global.js"; /** * Star constructor * @constructor * @memberof Konva * @augments Konva.Shape * @param {Object} config * @param {Integer} config.numPoints * @param {Number} config.innerRadius * @param {Number} config.outerRadius * @@shapeParams * @@nodeParams * @example * var star = new Konva.Star({ * x: 100, * y: 200, * numPoints: 5, * innerRadius: 70, * outerRadius: 70, * fill: 'red', * stroke: 'black', * strokeWidth: 4 * }); */ export class Star extends Shape { _sceneFunc(context) { const innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints(); context.beginPath(); context.moveTo(0, 0 - outerRadius); for (let n = 1; n < numPoints * 2; n++) { const radius = n % 2 === 0 ? outerRadius : innerRadius; const x = radius * Math.sin((n * Math.PI) / numPoints); const y = -1 * radius * Math.cos((n * Math.PI) / numPoints); context.lineTo(x, y); } context.closePath(); context.fillStrokeShape(this); } getWidth() { return this.outerRadius() * 2; } getHeight() { return this.outerRadius() * 2; } setWidth(width) { this.outerRadius(width / 2); } setHeight(height) { this.outerRadius(height / 2); } } Star.prototype.className = 'Star'; Star.prototype._centroid = true; Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius']; _registerNode(Star); /** * get/set number of points * @name Konva.Star#numPoints * @method * @param {Number} numPoints * @returns {Number} * @example * // get inner radius * var numPoints = star.numPoints(); * * // set inner radius * star.numPoints(20); */ Factory.addGetterSetter(Star, 'numPoints', 5, getNumberValidator()); /** * get/set innerRadius * @name Konva.Star#innerRadius * @method * @param {Number} innerRadius * @returns {Number} * @example * // get inner radius * var innerRadius = star.innerRadius(); * * // set inner radius * star.innerRadius(20); */ Factory.addGetterSetter(Star, 'innerRadius', 0, getNumberValidator()); /** * get/set outerRadius * @name Konva.Star#outerRadius * @method * @param {Number} outerRadius * @returns {Number} * @example * // get inner radius * var outerRadius = star.outerRadius(); * * // set inner radius * star.outerRadius(20); */ Factory.addGetterSetter(Star, 'outerRadius', 0, getNumberValidator());