konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
80 lines (79 loc) • 2.08 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
const PIx2 = Math.PI * 2;
/**
* Ring constructor
* @constructor
* @augments Konva.Shape
* @memberof Konva
* @param {Object} config
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @@shapeParams
* @@nodeParams
* @example
* var ring = new Konva.Ring({
* innerRadius: 40,
* outerRadius: 80,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5
* });
*/
export class Ring extends Shape {
_sceneFunc(context) {
const innerRadius = Math.abs(this.innerRadius()), outerRadius = Math.abs(this.outerRadius());
context.beginPath();
context.arc(0, 0, innerRadius, 0, PIx2, false);
context.moveTo(outerRadius, 0);
context.arc(0, 0, outerRadius, PIx2, 0, true);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return Math.abs(this.outerRadius()) * 2;
}
getHeight() {
return Math.abs(this.outerRadius()) * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
}
Ring.prototype.className = 'Ring';
Ring.prototype._centroid = true;
Ring.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];
_registerNode(Ring);
/**
* get/set innerRadius
* @method
* @name Konva.Ring#innerRadius
* @param {Number} innerRadius
* @returns {Number}
* @example
* // get inner radius
* var innerRadius = ring.innerRadius();
*
* // set inner radius
* ring.innerRadius(20);
*/
Factory.addGetterSetter(Ring, 'innerRadius', 0, getNumberValidator());
/**
* get/set outerRadius
* @name Konva.Ring#outerRadius
* @method
* @param {Number} outerRadius
* @returns {Number}
* @example
* // get outer radius
* var outerRadius = ring.outerRadius();
*
* // set outer radius
* ring.outerRadius(20);
*/
Factory.addGetterSetter(Ring, 'outerRadius', 0, getNumberValidator());