konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
49 lines (48 loc) • 1.33 kB
TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { GetSet, Vector2d } from '../types.ts';
import type { Context } from '../Context.ts';
export interface RegularPolygonConfig extends ShapeConfig {
sides: number;
radius: number;
cornerRadius?: number | number[];
}
/**
* RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc.
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} [config.cornerRadius]
* @param {Number} config.sides
* @param {Number} config.radius
* @@shapeParams
* @@nodeParams
* @example
* var hexagon = new Konva.RegularPolygon({
* x: 100,
* y: 200,
* sides: 6,
* radius: 70,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 4
* });
*/
export declare class RegularPolygon extends Shape<RegularPolygonConfig> {
_sceneFunc(context: Context): void;
_getPoints(): Vector2d[];
getSelfRect(): {
x: number;
y: number;
width: number;
height: number;
};
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
radius: GetSet<number, this>;
sides: GetSet<number, this>;
cornerRadius: GetSet<number | number[], this>;
}