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konva

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HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.

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import type { ShapeConfig } from '../Shape.ts'; import { Shape } from '../Shape.ts'; import type { GetSet, Vector2d } from '../types.ts'; import type { Context } from '../Context.ts'; export interface RegularPolygonConfig extends ShapeConfig { sides: number; radius: number; cornerRadius?: number | number[]; } /** * RegularPolygon constructor. Examples include triangles, squares, pentagons, hexagons, etc. * @constructor * @memberof Konva * @augments Konva.Shape * @param {Object} config * @param {Number} [config.cornerRadius] * @param {Number} config.sides * @param {Number} config.radius * @@shapeParams * @@nodeParams * @example * var hexagon = new Konva.RegularPolygon({ * x: 100, * y: 200, * sides: 6, * radius: 70, * fill: 'red', * stroke: 'black', * strokeWidth: 4 * }); */ export declare class RegularPolygon extends Shape<RegularPolygonConfig> { _sceneFunc(context: Context): void; _getPoints(): Vector2d[]; getSelfRect(): { x: number; y: number; width: number; height: number; }; getWidth(): number; getHeight(): number; setWidth(width: number): void; setHeight(height: number): void; radius: GetSet<number, this>; sides: GetSet<number, this>; cornerRadius: GetSet<number | number[], this>; }