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konva

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HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.

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import type { ShapeConfig } from '../Shape.ts'; import { Shape } from '../Shape.ts'; import type { Context } from '../Context.ts'; import type { GetSet, Vector2d } from '../types.ts'; export interface EllipseConfig extends ShapeConfig { radius?: Vector2d; radiusX?: number; radiusY?: number; } /** * Ellipse constructor * @constructor * @memberof Konva * @augments Konva.Shape * @param {Object} config * @param {Object} config.radius defines x and y radius * @@shapeParams * @@nodeParams * @example * var ellipse = new Konva.Ellipse({ * radius : { * x : 50, * y : 50 * }, * fill: 'red' * }); */ export declare class Ellipse extends Shape<EllipseConfig> { _sceneFunc(context: Context): void; getWidth(): number; getHeight(): number; setWidth(width: number): void; setHeight(height: number): void; radius: GetSet<Vector2d, this>; radiusX: GetSet<number, this>; radiusY: GetSet<number, this>; } /** * get/set radius y * @name Konva.Ellipse#radiusY * @method * @param {Number} y * @returns {Number} * @example * // get radius y * var radiusY = ellipse.radiusY(); * * // set radius y * ellipse.radiusY(200); */