konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
51 lines (50 loc) • 1.19 kB
TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { Context } from '../Context.ts';
import type { GetSet, Vector2d } from '../types.ts';
export interface EllipseConfig extends ShapeConfig {
radius?: Vector2d;
radiusX?: number;
radiusY?: number;
}
/**
* Ellipse constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Object} config.radius defines x and y radius
* @@shapeParams
* @@nodeParams
* @example
* var ellipse = new Konva.Ellipse({
* radius : {
* x : 50,
* y : 50
* },
* fill: 'red'
* });
*/
export declare class Ellipse extends Shape<EllipseConfig> {
_sceneFunc(context: Context): void;
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
radius: GetSet<Vector2d, this>;
radiusX: GetSet<number, this>;
radiusY: GetSet<number, this>;
}
/**
* get/set radius y
* @name Konva.Ellipse#radiusY
* @method
* @param {Number} y
* @returns {Number}
* @example
* // get radius y
* var radiusY = ellipse.radiusY();
*
* // set radius y
* ellipse.radiusY(200);
*/