konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
61 lines (60 loc) • 1.45 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
/**
* Circle constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.radius
* @@shapeParams
* @@nodeParams
* @example
* // create circle
* var circle = new Konva.Circle({
* radius: 40,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5
* });
*/
export class Circle extends Shape {
_sceneFunc(context) {
context.beginPath();
context.arc(0, 0, Math.abs(this.attrs.radius || 0), 0, Math.PI * 2, false);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return Math.abs(this.radius()) * 2;
}
getHeight() {
return Math.abs(this.radius()) * 2;
}
setWidth(width) {
this.radius(width / 2);
}
setHeight(height) {
this.radius(height / 2);
}
}
Circle.prototype._centroid = true;
Circle.prototype.className = 'Circle';
Circle.prototype._attrsAffectingSize = ['radius'];
_registerNode(Circle);
/**
* get/set radius
* @name Konva.Circle#radius
* @method
* @param {Number} radius
* @returns {Number}
* @example
* // get radius
* var radius = circle.radius();
*
* // set radius
* circle.radius(10);
*/
Factory.addGetterSetter(Circle, 'radius', 0, getNumberValidator());