konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
34 lines (33 loc) • 837 B
TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { GetSet } from '../types.ts';
import type { Context } from '../Context.ts';
export interface CircleConfig extends ShapeConfig {
radius?: number;
}
/**
* Circle constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.radius
* @@shapeParams
* @@nodeParams
* @example
* // create circle
* var circle = new Konva.Circle({
* radius: 40,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5
* });
*/
export declare class Circle extends Shape<CircleConfig> {
_sceneFunc(context: Context): void;
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
radius: GetSet<number, this>;
}