konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
157 lines (156 loc) • 4.83 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { Konva } from "../Global.js";
import { getNumberValidator, getBooleanValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
/**
* Arc constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.angle in degrees
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @param {Boolean} [config.clockwise]
* @@shapeParams
* @@nodeParams
* @example
* // draw a Arc that's pointing downwards
* var arc = new Konva.Arc({
* innerRadius: 40,
* outerRadius: 80,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5,
* angle: 60,
* rotation: -120
* });
*/
export class Arc extends Shape {
_sceneFunc(context) {
const angle = Konva.getAngle(this.angle()), clockwise = this.clockwise();
context.beginPath();
context.arc(0, 0, Math.abs(this.outerRadius()), 0, angle, clockwise);
context.arc(0, 0, Math.abs(this.innerRadius()), angle, 0, !clockwise);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return Math.abs(this.outerRadius()) * 2;
}
getHeight() {
return Math.abs(this.outerRadius()) * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
getSelfRect() {
const innerRadius = Math.abs(this.innerRadius());
const outerRadius = Math.abs(this.outerRadius());
const clockwise = this.clockwise();
// canvas draws a full circle for any non-zero full-turn end angle regardless
// of direction, and nothing for angle 0. Keep exact turns distinct from
// the modulo-normalized partial sweep below.
const rawAngle = Konva.getAngle(this.angle());
if (rawAngle % (Math.PI * 2) === 0) {
return rawAngle !== 0
? {
x: -outerRadius,
y: -outerRadius,
width: outerRadius * 2,
height: outerRadius * 2,
}
: { x: innerRadius, y: 0, width: outerRadius - innerRadius, height: 0 };
}
const turn = Math.PI * 2;
const sweep = clockwise ? -rawAngle : rawAngle;
const angle = sweep >= turn ? turn : ((sweep % turn) + turn) % turn;
const boundLeftRatio = Math.cos(Math.min(angle, Math.PI));
const boundRightRatio = 1;
const boundTopRatio = Math.sin(Math.min(Math.max(Math.PI, angle), (3 * Math.PI) / 2));
const boundBottomRatio = Math.sin(Math.min(angle, Math.PI / 2));
const boundLeft = boundLeftRatio * (boundLeftRatio > 0 ? innerRadius : outerRadius);
const boundRight = boundRightRatio * (boundRightRatio > 0 ? outerRadius : innerRadius);
const boundTop = boundTopRatio * (boundTopRatio > 0 ? innerRadius : outerRadius);
const boundBottom = boundBottomRatio * (boundBottomRatio > 0 ? outerRadius : innerRadius);
return {
x: boundLeft,
y: clockwise ? -1 * boundBottom : boundTop,
width: boundRight - boundLeft,
height: boundBottom - boundTop,
};
}
}
Arc.prototype._centroid = true;
Arc.prototype.className = 'Arc';
Arc.prototype._attrsAffectingSize = [
'innerRadius',
'outerRadius',
'angle',
'clockwise',
];
_registerNode(Arc);
// add getters setters
Factory.addGetterSetter(Arc, 'innerRadius', 0, getNumberValidator());
/**
* get/set innerRadius
* @name Konva.Arc#innerRadius
* @method
* @param {Number} innerRadius
* @returns {Number}
* @example
* // get inner radius
* var innerRadius = arc.innerRadius();
*
* // set inner radius
* arc.innerRadius(20);
*/
Factory.addGetterSetter(Arc, 'outerRadius', 0, getNumberValidator());
/**
* get/set outerRadius
* @name Konva.Arc#outerRadius
* @method
* @param {Number} outerRadius
* @returns {Number}
* @example
* // get outer radius
* var outerRadius = arc.outerRadius();
*
* // set outer radius
* arc.outerRadius(20);
*/
Factory.addGetterSetter(Arc, 'angle', 0, getNumberValidator());
/**
* get/set angle in degrees
* @name Konva.Arc#angle
* @method
* @param {Number} angle
* @returns {Number}
* @example
* // get angle
* var angle = arc.angle();
*
* // set angle
* arc.angle(20);
*/
Factory.addGetterSetter(Arc, 'clockwise', false, getBooleanValidator());
/**
* get/set clockwise flag
* @name Konva.Arc#clockwise
* @method
* @param {Boolean} clockwise
* @returns {Boolean}
* @example
* // get clockwise flag
* var clockwise = arc.clockwise();
*
* // draw arc counter-clockwise
* arc.clockwise(false);
*
* // draw arc clockwise
* arc.clockwise(true);
*/