konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
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TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { GetSet } from '../types.ts';
import type { Context } from '../Context.ts';
export interface ArcConfig extends ShapeConfig {
angle: number;
innerRadius: number;
outerRadius: number;
clockwise?: boolean;
}
/**
* Arc constructor
* @constructor
* @memberof Konva
* @augments Konva.Shape
* @param {Object} config
* @param {Number} config.angle in degrees
* @param {Number} config.innerRadius
* @param {Number} config.outerRadius
* @param {Boolean} [config.clockwise]
* @@shapeParams
* @@nodeParams
* @example
* // draw a Arc that's pointing downwards
* var arc = new Konva.Arc({
* innerRadius: 40,
* outerRadius: 80,
* fill: 'red',
* stroke: 'black',
* strokeWidth: 5,
* angle: 60,
* rotation: -120
* });
*/
export declare class Arc extends Shape<ArcConfig> {
_sceneFunc(context: Context): void;
getWidth(): number;
getHeight(): number;
setWidth(width: number): void;
setHeight(height: number): void;
getSelfRect(): {
x: number;
y: number;
width: number;
height: number;
};
innerRadius: GetSet<number, this>;
outerRadius: GetSet<number, this>;
angle: GetSet<number, this>;
clockwise: GetSet<boolean, this>;
}
/**
* get/set clockwise flag
* @name Konva.Arc#clockwise
* @method
* @param {Boolean} clockwise
* @returns {Boolean}
* @example
* // get clockwise flag
* var clockwise = arc.clockwise();
*
* // draw arc counter-clockwise
* arc.clockwise(false);
*
* // draw arc clockwise
* arc.clockwise(true);
*/