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konva

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HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.

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import type { ShapeConfig } from '../Shape.ts'; import { Shape } from '../Shape.ts'; import type { GetSet } from '../types.ts'; import type { Context } from '../Context.ts'; export interface ArcConfig extends ShapeConfig { angle: number; innerRadius: number; outerRadius: number; clockwise?: boolean; } /** * Arc constructor * @constructor * @memberof Konva * @augments Konva.Shape * @param {Object} config * @param {Number} config.angle in degrees * @param {Number} config.innerRadius * @param {Number} config.outerRadius * @param {Boolean} [config.clockwise] * @@shapeParams * @@nodeParams * @example * // draw a Arc that's pointing downwards * var arc = new Konva.Arc({ * innerRadius: 40, * outerRadius: 80, * fill: 'red', * stroke: 'black', * strokeWidth: 5, * angle: 60, * rotation: -120 * }); */ export declare class Arc extends Shape<ArcConfig> { _sceneFunc(context: Context): void; getWidth(): number; getHeight(): number; setWidth(width: number): void; setHeight(height: number): void; getSelfRect(): { x: number; y: number; width: number; height: number; }; innerRadius: GetSet<number, this>; outerRadius: GetSet<number, this>; angle: GetSet<number, this>; clockwise: GetSet<boolean, this>; } /** * get/set clockwise flag * @name Konva.Arc#clockwise * @method * @param {Boolean} clockwise * @returns {Boolean} * @example * // get clockwise flag * var clockwise = arc.clockwise(); * * // draw arc counter-clockwise * arc.clockwise(false); * * // draw arc clockwise * arc.clockwise(true); */