konva
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HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
68 lines (67 loc) • 3.09 kB
JavaScript
import { Factory } from "../Factory.js";
import { Node } from "../Node.js";
import { getNumberValidator } from "../Validators.js";
Factory.addGetterSetter(Node, 'hue', 0, getNumberValidator(), Factory.afterSetFilter);
/**
* get/set hsv hue in degrees. Use with {@link Konva.Filters.HSV} or {@link Konva.Filters.HSL} filter.
* @name Konva.Node#hue
* @method
* @param {Number} hue value between 0 and 359
* @returns {Number}
*/
Factory.addGetterSetter(Node, 'saturation', 0, getNumberValidator(), Factory.afterSetFilter);
/**
* get/set hsv saturation. Use with {@link Konva.Filters.HSV} or {@link Konva.Filters.HSL} filter.
* @name Konva.Node#saturation
* @method
* @param {Number} saturation 0 is no change, -1.0 halves the saturation, 1.0 doubles, etc..
* @returns {Number}
*/
Factory.addGetterSetter(Node, 'luminance', 0, getNumberValidator(), Factory.afterSetFilter);
/**
* get/set hsl luminance. Use with {@link Konva.Filters.HSL} filter.
* @name Konva.Node#luminance
* @method
* @param {Number} value from -1 to 1
* @returns {Number}
*/
/**
* HSL Filter. Adjusts the hue, saturation and luminance (or lightness)
* @function
* @memberof Konva.Filters
* @param {Object} imageData
* @author ippo615
* @example
* image.filters([Konva.Filters.HSL]);
* image.luminance(0.2);
*/
export const HSL = function (imageData) {
const data = imageData.data, nPixels = data.length, v = 1, s = Math.pow(2, this.saturation()), h = ((this.hue() % 360) + 360) % 360, l = this.luminance() * 127;
// Basis for the technique used:
// http://beesbuzz.biz/code/hsv_color_transforms.php
// V is the value multiplier (1 for none, 2 for double, 0.5 for half)
// S is the saturation multiplier (1 for none, 2 for double, 0.5 for half)
// H is the hue shift in degrees (0 to 360)
// vsu = V*S*cos(H*PI/180);
// vsw = V*S*sin(H*PI/180);
//[ .299V+.701vsu+.168vsw .587V-.587vsu+.330vsw .114V-.114vsu-.497vsw ] [R]
//[ .299V-.299vsu-.328vsw .587V+.413vsu+.035vsw .114V-.114vsu+.292vsw ]*[G]
//[ .299V-.300vsu+1.25vsw .587V-.588vsu-1.05vsw .114V+.886vsu-.203vsw ] [B]
// Precompute the values in the matrix:
const vsu = v * s * Math.cos((h * Math.PI) / 180), vsw = v * s * Math.sin((h * Math.PI) / 180);
// (result spot)(source spot)
const rr = 0.299 * v + 0.701 * vsu + 0.168 * vsw, rg = 0.587 * v - 0.587 * vsu + 0.33 * vsw, rb = 0.114 * v - 0.114 * vsu - 0.497 * vsw;
const gr = 0.299 * v - 0.299 * vsu - 0.328 * vsw, gg = 0.587 * v + 0.413 * vsu + 0.035 * vsw, gb = 0.114 * v - 0.114 * vsu + 0.292 * vsw;
const br = 0.299 * v - 0.3 * vsu + 1.25 * vsw, bg = 0.587 * v - 0.588 * vsu - 1.05 * vsw, bb = 0.114 * v + 0.886 * vsu - 0.203 * vsw;
let r, g, b, a;
for (let i = 0; i < nPixels; i += 4) {
r = data[i + 0];
g = data[i + 1];
b = data[i + 2];
a = data[i + 3];
data[i + 0] = rr * r + rg * g + rb * b + l;
data[i + 1] = gr * r + gg * g + gb * b + l;
data[i + 2] = br * r + bg * g + bb * b + l;
data[i + 3] = a; // alpha
}
};