konva
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HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
12 lines (11 loc) • 710 B
TypeScript
import type { KonvaEventObject, Node } from './Node.ts';
import type { Shape } from './Shape.ts';
import type { Stage } from './Stage.ts';
export interface KonvaPointerEvent extends KonvaEventObject<PointerEvent> {
pointerId: number;
}
export declare function getCapturedShape(pointerId: number, stage?: Stage): Shape<import("./Shape.ts").ShapeConfig> | Stage | undefined;
export declare function hasPointerCapture(pointerId: number, shape: Shape | Stage): boolean;
export declare function setPointerCapture(pointerId: number, shape: Shape | Stage): void;
export declare function releaseCapturesOf(node: Node): void;
export declare function releaseCapture(pointerId: number, target?: Shape | Stage): void;