konva
Version:
HTML5 2d canvas library for interactive graphics, design editors, whiteboards, and diagrams.
25 lines (24 loc) • 844 B
TypeScript
import type { Node } from './Node.ts';
import type { Stage } from './Stage.ts';
import type { Vector2d } from './types.ts';
type DragElement = {
node: Node;
startPointerPos: Vector2d;
offset: Vector2d;
pointerId?: number;
pointerEventType?: Stage['_pointerEventType'];
lastPos?: Vector2d;
startEvent?: any;
dragStatus: 'ready' | 'dragging' | 'stopped';
};
export declare const DD: {
readonly isDragging: boolean;
readonly node: Node<import("./Node.ts").NodeConfig> | undefined;
_dragElements: Map<number, DragElement>;
_listenToWindow(win: Window): void;
_batchEvents(callback: () => void, win?: Window): void;
_drag(evt: any, win?: Window): void;
_endDragBefore(evt?: any, win?: Window, only?: DragElement): void;
_endDragAfter(evt: any, only?: DragElement): void;
};
export {};