konva
Version:
HTML5 2d canvas library.
30 lines (29 loc) • 1.02 kB
TypeScript
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import type { Context } from '../Context.ts';
import type { GetSet } from '../types.ts';
export interface LineConfig extends ShapeConfig {
points?: number[] | Int8Array | Uint8Array | Uint8ClampedArray | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array | Float64Array;
tension?: number;
closed?: boolean;
bezier?: boolean;
}
export declare class Line<Config extends LineConfig = LineConfig> extends Shape<Config> {
constructor(config?: Config);
_sceneFunc(context: Context): void;
getTensionPoints(): any;
_getTensionPoints(): number[];
_getTensionPointsClosed(): number[];
getWidth(): number;
getHeight(): number;
getSelfRect(): {
x: number;
y: number;
width: number;
height: number;
};
closed: GetSet<boolean, this>;
bezier: GetSet<boolean, this>;
tension: GetSet<number, this>;
points: GetSet<number[], this>;
}