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konva

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HTML5 2d canvas library.

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import { Factory } from "../Factory.js"; import { Shape } from "../Shape.js"; import { getNumberValidator } from "../Validators.js"; import { _registerNode } from "../Global.js"; export class Star extends Shape { _sceneFunc(context) { const innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints(); context.beginPath(); context.moveTo(0, 0 - outerRadius); for (let n = 1; n < numPoints * 2; n++) { const radius = n % 2 === 0 ? outerRadius : innerRadius; const x = radius * Math.sin((n * Math.PI) / numPoints); const y = -1 * radius * Math.cos((n * Math.PI) / numPoints); context.lineTo(x, y); } context.closePath(); context.fillStrokeShape(this); } getWidth() { return this.outerRadius() * 2; } getHeight() { return this.outerRadius() * 2; } setWidth(width) { this.outerRadius(width / 2); } setHeight(height) { this.outerRadius(height / 2); } } Star.prototype.className = 'Star'; Star.prototype._centroid = true; Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius']; _registerNode(Star); Factory.addGetterSetter(Star, 'numPoints', 5, getNumberValidator()); Factory.addGetterSetter(Star, 'innerRadius', 0, getNumberValidator()); Factory.addGetterSetter(Star, 'outerRadius', 0, getNumberValidator());