konva
Version:
HTML5 2d canvas library.
39 lines (38 loc) • 1.43 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
export class Star extends Shape {
_sceneFunc(context) {
const innerRadius = this.innerRadius(), outerRadius = this.outerRadius(), numPoints = this.numPoints();
context.beginPath();
context.moveTo(0, 0 - outerRadius);
for (let n = 1; n < numPoints * 2; n++) {
const radius = n % 2 === 0 ? outerRadius : innerRadius;
const x = radius * Math.sin((n * Math.PI) / numPoints);
const y = -1 * radius * Math.cos((n * Math.PI) / numPoints);
context.lineTo(x, y);
}
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.outerRadius() * 2;
}
getHeight() {
return this.outerRadius() * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
}
Star.prototype.className = 'Star';
Star.prototype._centroid = true;
Star.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];
_registerNode(Star);
Factory.addGetterSetter(Star, 'numPoints', 5, getNumberValidator());
Factory.addGetterSetter(Star, 'innerRadius', 0, getNumberValidator());
Factory.addGetterSetter(Star, 'outerRadius', 0, getNumberValidator());