konva
Version:
HTML5 2d canvas library.
33 lines (32 loc) • 1.01 kB
TypeScript
import type { Context } from '../Context.ts';
import type { ShapeConfig } from '../Shape.ts';
import { Shape } from '../Shape.ts';
import { Animation } from '../Animation.ts';
import type { GetSet } from '../types.ts';
export interface SpriteConfig extends ShapeConfig {
animation: string;
animations: any;
frameIndex?: number;
image: HTMLImageElement;
frameRate?: number;
}
export declare class Sprite extends Shape<SpriteConfig> {
_updated: boolean;
anim: Animation;
interval: any;
constructor(config: SpriteConfig);
_sceneFunc(context: Context): void;
_hitFunc(context: Context): void;
_useBufferCanvas(): boolean;
_setInterval(): void;
start(): void;
stop(): void;
isRunning(): boolean;
_updateIndex(): void;
frameIndex: GetSet<number, this>;
animation: GetSet<string, this>;
image: GetSet<CanvasImageSource, this>;
animations: GetSet<any, this>;
frameOffsets: GetSet<any, this>;
frameRate: GetSet<number, this>;
}