konva
Version:
HTML5 2d canvas library.
34 lines (33 loc) • 1.1 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
const PIx2 = Math.PI * 2;
export class Ring extends Shape {
_sceneFunc(context) {
context.beginPath();
context.arc(0, 0, this.innerRadius(), 0, PIx2, false);
context.moveTo(this.outerRadius(), 0);
context.arc(0, 0, this.outerRadius(), PIx2, 0, true);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.outerRadius() * 2;
}
getHeight() {
return this.outerRadius() * 2;
}
setWidth(width) {
this.outerRadius(width / 2);
}
setHeight(height) {
this.outerRadius(height / 2);
}
}
Ring.prototype.className = 'Ring';
Ring.prototype._centroid = true;
Ring.prototype._attrsAffectingSize = ['innerRadius', 'outerRadius'];
_registerNode(Ring);
Factory.addGetterSetter(Ring, 'innerRadius', 0, getNumberValidator());
Factory.addGetterSetter(Ring, 'outerRadius', 0, getNumberValidator());