konva
Version:
HTML5 2d canvas library.
34 lines (33 loc) • 989 B
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
export class Circle extends Shape {
_sceneFunc(context) {
context.beginPath();
context.arc(0, 0, this.attrs.radius || 0, 0, Math.PI * 2, false);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.radius() * 2;
}
getHeight() {
return this.radius() * 2;
}
setWidth(width) {
if (this.radius() !== width / 2) {
this.radius(width / 2);
}
}
setHeight(height) {
if (this.radius() !== height / 2) {
this.radius(height / 2);
}
}
}
Circle.prototype._centroid = true;
Circle.prototype.className = 'Circle';
Circle.prototype._attrsAffectingSize = ['radius'];
_registerNode(Circle);
Factory.addGetterSetter(Circle, 'radius', 0, getNumberValidator());