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konva

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HTML5 2d canvas library.

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import { Factory } from "../Factory.js"; import { Shape } from "../Shape.js"; import { Konva } from "../Global.js"; import { getNumberValidator, getBooleanValidator } from "../Validators.js"; import { _registerNode } from "../Global.js"; export class Arc extends Shape { _sceneFunc(context) { const angle = Konva.getAngle(this.angle()), clockwise = this.clockwise(); context.beginPath(); context.arc(0, 0, this.outerRadius(), 0, angle, clockwise); context.arc(0, 0, this.innerRadius(), angle, 0, !clockwise); context.closePath(); context.fillStrokeShape(this); } getWidth() { return this.outerRadius() * 2; } getHeight() { return this.outerRadius() * 2; } setWidth(width) { this.outerRadius(width / 2); } setHeight(height) { this.outerRadius(height / 2); } getSelfRect() { const innerRadius = this.innerRadius(); const outerRadius = this.outerRadius(); const clockwise = this.clockwise(); const angle = Konva.getAngle(clockwise ? 360 - this.angle() : this.angle()); const boundLeftRatio = Math.cos(Math.min(angle, Math.PI)); const boundRightRatio = 1; const boundTopRatio = Math.sin(Math.min(Math.max(Math.PI, angle), (3 * Math.PI) / 2)); const boundBottomRatio = Math.sin(Math.min(angle, Math.PI / 2)); const boundLeft = boundLeftRatio * (boundLeftRatio > 0 ? innerRadius : outerRadius); const boundRight = boundRightRatio * (boundRightRatio > 0 ? outerRadius : innerRadius); const boundTop = boundTopRatio * (boundTopRatio > 0 ? innerRadius : outerRadius); const boundBottom = boundBottomRatio * (boundBottomRatio > 0 ? outerRadius : innerRadius); return { x: boundLeft, y: clockwise ? -1 * boundBottom : boundTop, width: boundRight - boundLeft, height: boundBottom - boundTop, }; } } Arc.prototype._centroid = true; Arc.prototype.className = 'Arc'; Arc.prototype._attrsAffectingSize = [ 'innerRadius', 'outerRadius', 'angle', 'clockwise', ]; _registerNode(Arc); Factory.addGetterSetter(Arc, 'innerRadius', 0, getNumberValidator()); Factory.addGetterSetter(Arc, 'outerRadius', 0, getNumberValidator()); Factory.addGetterSetter(Arc, 'angle', 0, getNumberValidator()); Factory.addGetterSetter(Arc, 'clockwise', false, getBooleanValidator());