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konva

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HTML5 2d canvas library.

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import { Util } from "./Util.js"; import { Container } from "./Container.js"; import { _registerNode } from "./Global.js"; export class Group extends Container { _validateAdd(child) { const type = child.getType(); if (type !== 'Group' && type !== 'Shape') { Util.throw('You may only add groups and shapes to groups.'); } } } Group.prototype.nodeType = 'Group'; _registerNode(Group);