konva
Version:
HTML5 2d canvas library.
39 lines (38 loc) • 1.19 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { Konva } from "../Global.js";
import { getNumberValidator } from "../Validators.js";
import { _registerNode } from "../Global.js";
export class Wedge extends Shape {
_sceneFunc(context) {
context.beginPath();
context.arc(0, 0, this.radius(), 0, Konva.getAngle(this.angle()), this.clockwise());
context.lineTo(0, 0);
context.closePath();
context.fillStrokeShape(this);
}
getWidth() {
return this.radius() * 2;
}
getHeight() {
return this.radius() * 2;
}
setWidth(width) {
this.radius(width / 2);
}
setHeight(height) {
this.radius(height / 2);
}
}
Wedge.prototype.className = 'Wedge';
Wedge.prototype._centroid = true;
Wedge.prototype._attrsAffectingSize = ['radius'];
_registerNode(Wedge);
Factory.addGetterSetter(Wedge, 'radius', 0, getNumberValidator());
Factory.addGetterSetter(Wedge, 'angle', 0, getNumberValidator());
Factory.addGetterSetter(Wedge, 'clockwise', false);
Factory.backCompat(Wedge, {
angleDeg: 'angle',
getAngleDeg: 'getAngle',
setAngleDeg: 'setAngle',
});