konva
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HTML5 2d canvas library.
73 lines (72 loc) • 2.5 kB
JavaScript
import { Factory } from "../Factory.js";
import { Shape } from "../Shape.js";
import { getNumberOrArrayOfNumbersValidator, getNumberValidator, } from "../Validators.js";
import { _registerNode } from "../Global.js";
import { Util } from "../Util.js";
export class RegularPolygon extends Shape {
_sceneFunc(context) {
const points = this._getPoints(), radius = this.radius(), sides = this.sides(), cornerRadius = this.cornerRadius();
context.beginPath();
if (!cornerRadius) {
context.moveTo(points[0].x, points[0].y);
for (let n = 1; n < points.length; n++) {
context.lineTo(points[n].x, points[n].y);
}
}
else {
Util.drawRoundedPolygonPath(context, points, sides, radius, cornerRadius);
}
context.closePath();
context.fillStrokeShape(this);
}
_getPoints() {
const sides = this.attrs.sides;
const radius = this.attrs.radius || 0;
const points = [];
for (let n = 0; n < sides; n++) {
points.push({
x: radius * Math.sin((n * 2 * Math.PI) / sides),
y: -1 * radius * Math.cos((n * 2 * Math.PI) / sides),
});
}
return points;
}
getSelfRect() {
const points = this._getPoints();
let minX = points[0].x;
let maxX = points[0].x;
let minY = points[0].y;
let maxY = points[0].y;
points.forEach((point) => {
minX = Math.min(minX, point.x);
maxX = Math.max(maxX, point.x);
minY = Math.min(minY, point.y);
maxY = Math.max(maxY, point.y);
});
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}
getWidth() {
return this.radius() * 2;
}
getHeight() {
return this.radius() * 2;
}
setWidth(width) {
this.radius(width / 2);
}
setHeight(height) {
this.radius(height / 2);
}
}
RegularPolygon.prototype.className = 'RegularPolygon';
RegularPolygon.prototype._centroid = true;
RegularPolygon.prototype._attrsAffectingSize = ['radius'];
_registerNode(RegularPolygon);
Factory.addGetterSetter(RegularPolygon, 'radius', 0, getNumberValidator());
Factory.addGetterSetter(RegularPolygon, 'sides', 0, getNumberValidator());
Factory.addGetterSetter(RegularPolygon, 'cornerRadius', 0, getNumberOrArrayOfNumbersValidator(4));